We know munitions don't have much return on investment, especially in tournament play -- hence all the "munitions fix" thread.
What about a fix that doesn't actually change the munitions themselves? Here's the proposal: Expended munitions are not counted for points by the opposing player.
So if your opponent kills your munitions carrying ship before the munitions are fired, he gets the points for the munitions card, but if you fire the munition, the points are lost to him.
This results in a shift in MoV ... and in a very close game might be able to influence the outcome. So there's an increased benefit for use of munitions in tournament play.