What does Fly Casual mean to you?

By Teirdome, in X-Wing

It means being respectful and empathizing with my opponent and remembering that win or lose, it is only a game and the stakes are never high enough to justify getting angry or insulting someone or whining. It doesn't mean I don't play to win, it just means I try to be as nice as I can about it, even when I don't win. It means putting human decency and fairness above winning.

It does not mean hand-holding an opponent through the game in a tournament as if they deserve a handicap, nor only playing squads that other people think are weak or cool, nor refusing to play whatever I think is the best list, nor telling other people that the way they choose to play the game is wrong or inferior to mine.

Flying casual means keeping your distance, but not making it look like you're keeping your distance.

Someone kept trying to stop me from using Roark's ability by saying "start of combat phase is over. I already declared my attack!" It would be less than 5 seconds between taking an action on Soontir to announcing their attack. I think I conceeded after the 4th round because he told me if I "forgot" again he wouldn't "allow" me do it. Rather than get into a *gender specific part*-swinging contest, I just bounced. It was a competitive event but not an official one, so the stakes were somewhat low.

Sometimes I regret my decision because I don't want him to think "oh, being a jerk is a valid and effective tactic." On the other hand, containing my disdain for someone like that is difficult.

Fly Casual should never be used as an excuse to play sloppy or fix something you did wrong. Flying Casual also means living with your mistakes and not being a poor sport when someone won't let you fix something.

Claiming your opponent isn't flying casual and is somehow in the wrong for not giving you a takeback is the opposite of Fly Casual. Fly Casual is allowing that sort of thing (it's obvious he meant to cloak his ship so while you're in all rights to exploit that Fly Casual is not doign so) when it's neither demanded nor expected.

In some ways Fly Casual is the willingness to allow things like that forgotten cloak token while not expecting them in return.

Someone kept trying to stop me from using Roark's ability by saying "start of combat phase is over. I already declared my attack!" It would be less than 5 seconds between taking an action on Soontir to announcing their attack. I think I conceeded after the 4th round because he told me if I "forgot" again he wouldn't "allow" me do it. Rather than get into a *gender specific part*-swinging contest, I just bounced. It was a competitive event but not an official one, so the stakes were somewhat low.

Sometimes I regret my decision because I don't want him to think "oh, being a jerk is a valid and effective tactic." On the other hand, containing my disdain for someone like that is difficult.

Let him think that, and eventually he'll have nobody to play.

Edited by TIE Pilot

Someone kept trying to stop me from using Roark's ability by saying "start of combat phase is over. I already declared my attack!" It would be less than 5 seconds between taking an action on Soontir to announcing their attack. I think I conceeded after the 4th round because he told me if I "forgot" again he wouldn't "allow" me do it. Rather than get into a *gender specific part*-swinging contest, I just bounced. It was a competitive event but not an official one, so the stakes were somewhat low.

Sometimes I regret my decision because I don't want him to think "oh, being a jerk is a valid and effective tactic." On the other hand, containing my disdain for someone like that is difficult.

Was he the first one shooting in the combat phase or were you? If he's the first one shooting, I'm guessing with Soontir, then he is required to give you an opportunity to use Roark before he can attack. He can't jump the gun to force you to miss Roark.

If you went and made the first attack before using Roark, or if you gave your opponent to the verbal okay to attack without using Roark, then you forgot and it's on you.

Flying casual means me not linking this comment to the several other threads that discuss this over the past year or so ;)

I really like this example.

Errr...this:

In some ways Fly Casual is the willingness to allow things like that forgotten cloak token while not expecting them in return.

Edited by heychadwick

  • Fly to the best of your ability

Play the way you want others to play against you.

Be a good winner

Be a good loser

Whatever you do: Don't cheat.

Don't be ultra-competitive to the point that it actually drives other people away.

On the other hand, don't expect people to let you win.

Fly Casual should never be used as an excuse to play sloppy or fix something you did wrong. Flying Casual also means living with your mistakes and not being a poor sport when someone won't let you fix something.

It really really doesn't.

I watched a store championship game recently in which a guy with a Decimator and some disposable TIEs spent at least 5 rounds blocking an Outrider near the edge of the field and using Oicunn's ability to deal virtually all the damage to it. My view is that sort of strategy is low (even in a tournament) and has no place in what is supposed to be a fun game.

I watched a store championship game recently in which a guy with a Decimator and some disposable TIEs spent at least 5 rounds blocking an Outrider near the edge of the field and using Oicunn's ability to deal virtually all the damage to it. My view is that sort of strategy is low (even in a tournament) and has no place in what is supposed to be a fun game.

Just to play Devil's Advocate, you're saying that the person running the Decimator was able to use superior tactics to defeat his enemy while preventing damage in return? Isn't that the goal of all X-Wing?

Surely there is only one answer:

"I don't know..."

but seriously, I think it's just a more polite (and thematic) version of Wheaton's Law.

It's a tactic that worked in this case, but superior is a strange adjective to describe sacrificing your mobility and actions to take away the opponent's mobility and actions and relying on one pilot ability.

I'd say that the goal of X-wing is to have fun, and I don't think either players enjoyed this part of their game.

I watched a store championship game recently in which a guy with a Decimator and some disposable TIEs spent at least 5 rounds blocking an Outrider near the edge of the field and using Oicunn's ability to deal virtually all the damage to it. My view is that sort of strategy is low (even in a tournament) and has no place in what is supposed to be a fun game.

Just to play Devil's Advocate, you're saying that the person running the Decimator was able to use superior tactics to defeat his enemy while preventing damage in return? Isn't that the goal of all X-Wing?

man **** superior tactics, that's just awesome

could you imagine how god **** boring a game it'd be with just Oicuun and Dash (assuming it's Dash) circling around trading dice? I want to meet the guy who decided to throw that garbage away and shake his hand for coming up with a way to make turrets interesting :lol:

the only bad thing about it is the creative mind could interpret the tactic as another, very inappropriate course of action :P (dat pointed front....*shudder*)

but yes, it was superior tactics. I have heard of fortressing your own guys and don't enjoy it (more focus on dice rolling and less revenuers, like primary turrets but not as bad), but boxing in a freaking enemy YT-2400!? Either the Oicuun player masterfully engineered/took advantage of the Yt's typical "space invaders" approach to the game, or the Yt-2400 ****** up royally

It's a tactic that worked in this case, but superior is a strange adjective to describe sacrificing your mobility and actions to take away the opponent's mobility and actions and relying on one pilot ability.

I'd say that the goal of X-wing is to have fun, and I don't think either players enjoyed this part of their game.

I don't understand. Would you rather the Oicuun player let the YT free to enjoy its superior mobility and agility at long range (3 greens versus the Decimator's 0 thanks to the cannon)?

In the scenario described, Oicuun was preforming optimally by dealing free damage while not getting shot. That's worth any amount of sacrifice short of losing your ships.

Hopefully, the YT player learned how to maneuver in order to avoid that situation in the further. Even more hopefully, I hope Oicuun ramming other turrets into submission becomes the norm ^_^

Edited by ficklegreendice

It's a tactic that worked in this case, but superior is a strange adjective to describe sacrificing your mobility and actions to take away the opponent's mobility and actions and relying on one pilot ability.

I'd say that the goal of X-wing is to have fun, and I don't think either players enjoyed this part of their game.

To quote from another game system (where tactics are taken far more seriously than in X-Wing):

"The only valid test [of a tactic] is combat. The only valid result is victory."

Looks like the person flying the Decimator got their valid result.

It's a tactic that worked in this case, but superior is a strange adjective to describe sacrificing your mobility and actions to take away the opponent's mobility and actions and relying on one pilot ability.

I'd say that the goal of X-wing is to have fun, and I don't think either players enjoyed this part of their game.

To quote from another game system (where tactics are taken far more seriously than in X-Wing):

"The only valid test [of a tactic] is combat. The only valid result is victory."

Looks like the person flying the Decimator got their valid result.

eh..............

lets be careful with that quote. We're playing a game, after all, we're here to have fun and only win if that correlates to our enjoyment of the game (unless we've started some professional league with earnings you can live off of, in which case why wasn't I told!?)

not that that makes me any less baffled by the dislike of Oicuun's awesomeness. The Oicuun player did nothing wrong, played completely within the rules of the game, and won handily by emphasizing the advantages of his ship and reducing the advantages of the opponent, all while doing something I've never seen or heard done before and would pay money to have happen in front of me

seriously, death by ramming is pure awesome considering the alternative is dice till judgement day, and the player no doubt had to work hard (or the other player had to **** up hard) to trap a YT-2400, a notoriously maneuverable ship, long enough for Oicuun to ram it to death.

I watched a store championship game recently in which a guy with a Decimator and some disposable TIEs spent at least 5 rounds blocking an Outrider near the edge of the field and using Oicunn's ability to deal virtually all the damage to it. My view is that sort of strategy is low (even in a tournament) and has no place in what is supposed to be a fun game.

This is exactly why we shouldn't use Fly Casual as a criteria to judge others by.

Your definition differs wildly from mine, and I'd dislike to be judged harshly because I chose legal moves for my ships simply because they failed to meet some criteria of yours.

It means I table you 100-0, you casual, and then break down point-by-point exactly how my superior choices led to your utter defeat.

Where is your fun list now, scrub!?

eh..............

lets be careful with that quote. We're playing a game, after all, we're here to have fun and only win if that correlates to our enjoyment of the game (unless we've started some professional league with earnings you can live off of, in which case why wasn't I told!?)

not that that makes me any less baffled by the dislike of Oicuun's awesomeness. The Oicuun player did nothing wrong, played completely within the rules of the game, and won handily by emphasizing the advantages of his ship and reducing the advantages of the opponent, all while doing something I've never seen or heard done before and would pay money to have happen in front of me

seriously, death by ramming is pure awesome considering the alternative is dice till judgement day, and the player no doubt had to work hard (or the other player had to **** up hard) to trap a YT-2400, a notoriously maneuverable ship, long enough for Oicuun to ram it to death.

In all honesty, I was quoting a Klingon ;)

The point of the quote isn't "win at all costs", it's that tactics are only validated in the test of combat (it comes from the game's tactics manual, BTW). Like you said, the Oicunn player did nothing wrong; he or she flew the squad exactly how it was designed to be flown. It seems very likely that the Outrider player made a rather large maneuvering mistake, and allowed themselves to get caught. But to claim that it's somehow less valid or less worthy for the Oicunn player to have done what they did is hard to understand. Yes, we're playing for fun, but part of the fun is winning and losing and coming up with ways to do the former while avoiding the latter. It's not like the Oicunn player avoided combat or refused to engage.

It's a tactic that worked in this case, but superior is a strange adjective to describe sacrificing your mobility and actions to take away the opponent's mobility and actions and relying on one pilot ability.

I'd say that the goal of X-wing is to have fun, and I don't think either players enjoyed this part of their game.

Did you ask them that, or are you just assuming? Because that is freakin awesome!

I would be over the moon if I managed to actually catch someone in something like that, I would never stop telling that story, and I would have unending respect and props if someone managed to catch ME in a trap like that. You would have to really know what you're doing to set up a situation like that, and your opponent would have to be pretty thoughtless to walk into it. IE a clever player beat a thoughtless player with an unorthodox strategy, seems like all is right with the world.

If the players were upset that they had to spin dials for 10 turns and it was obvious that the YT couldn't escape the Decimator and TIEs without flying off the board, then it's the loser's fault for not conceding and forcing them both to go through that.

In all honesty, I was quoting a Klingon ;)

oh!

sorry about that, I misinterpreted the source :unsure:

I tried googling the quote to make sure and couldn't find it, so I fell back to the assumption that it was something from 40k. In fact, it sounds exactly like something a dawn of war space marine would say :P

(to be fair, dawn of war is an awesome series of games --minus soulstorm--with quality unexpected from GW or GW offloaded ips)

so I thought it was meant to be taken seriously, because in the 40k universe lines like that are super ceral (there is only war) as opposed to Star Trek where opposing ideologies make the Klingdon's ways out to be...not entirely universally appealing (but awesome to watch)

Edited by ficklegreendice

I'm a pretty laid back person and don't consider myself overly competitive, but there's definitely a drive to win that can come out during gaming. One of the most important things for me (that I'm still working on) is to celebrate my opponent. By that I mean not getting upset when things aren't going my way. When games are really bad, I kind of close off and just wait for it to be over. Instead I'm learning to get better at saying, and genuinely meaning, things like "Wow, nice evade!" when I don't get that kill I desperately needed because my opponent just rolled 3/3 squiggles on green dice. On top of that, I know I need to get excited about being out-flown as well. If I can find a way to enjoy my opponent getting shots on me while I don't get to return fire, I know I can use that to re-focus and improve my game. And I do mean "enjoy" and "celebrate" because that's how Fly Casual makes games feel. When you can smile and laugh and talk to your opponent, every game is a win. And you get to make some great friends that you obviously have something in common with.

I watched a store championship game recently in which a guy with a Decimator and some disposable TIEs spent at least 5 rounds blocking an Outrider near the edge of the field and using Oicunn's ability to deal virtually all the damage to it. My view is that sort of strategy is low (even in a tournament) and has no place in what is supposed to be a fun game.

This is exactly why we shouldn't use Fly Casual as a criteria to judge others by.

Your definition differs wildly from mine, and I'd dislike to be judged harshly because I chose legal moves for my ships simply because they failed to meet some criteria of yours.

Also, one's definition of "fun" might be very different from another's. So long as players engage in fair play and abide by the rules, it is difficult to say definitively that some modes of playing should be considered "Flying Casual" while others should be considered to not be "Flying Casual."

Fly casual is to play a game with the aim where everyone is having fun and maintaining good sportsmanship but not invoking Wheaton's law (Don't be a d***). If you win you win, if you lose, you had fun losing too.