You've given one extreme case but what about one on the opposite end.
Player A kills all but one B-wing while he was 3 of his own remaining, but with only two or so health on each ship. Player B only has one B remaing but he's dealt more damage and has more HP left on the board.
Currently it be a win for Player A 78-34. But with partial kills you'd end up with a Player B partial victory 83-78. But if we apply the "untimed standard" I don't think we'd say Player B will come out ahead in that scenario.
So while I understand the urge to make sure the "correct" Player is winning I just don't see partial kills as doing that, just changing the type of "incorrect" wins we see.
That's still a reasonably close game, either player could still win that, even though the 3B player will certainly be favored probably 2:1 or 3:1 odds. Even by partial points it would be only a difference of 4 points. 22+12+16+16+16 = 82 vs 12 + 3*22 = 78.
That doesn't even come close to comparing to the horror stories in the existing tournament examples.
2014 Canadian Nationals was won with a 1HP Chewbacca at time vs a full health B and a 2nd B.
I lost in a small store championship at time 38-40 with an 8HP Han vs a 1HP Han. Partial MoV would have been 93-63.
Dallas was telling me how he got knocked out of elimination rounds on time as the enemy VT-49 (might have been Han, can't remember) had about 1HP left and he just didn't have enough time to chase him down.
In all of these cases it was greater than 99% certainty who would win in an untimed match. With partial points you can never have something that egregious. Neither system is perfect, but partial points is less imperfect by about a factor of 10. Concluding that you might as well stick with the status quo because the replacement is not 100% perfect is like arguing to just keep using band-aids when the patient is hemorrhaging. ![]()
The biggest problem with partial MoV is the implementation and getting the players and TO to do the math. You either need a very clear and concise scoring sheet included with instructions, or you need some robust software and widespread distribution.
Edited by MajorJuggler