There is no squad that is an auto-win against any other competitive squad in this game.
You are wrong if the game goes to time -- there are absolutely matchups where a lack of partial points almost certainly determines the victor if the game goes to time. Allow me to introduce you to this matchup that I discussed on NOVA episode #19.
Player #1 (me)
(60) Han + PtL + Kyle + C-3P0 + MF + EU
(40) Horn + FCS + R3-A2 + VI
Player #2 (opponent)
(62) Han + VI + Luke + MF + C-3P0 + EU
(19) Tala + Assault Missiles + Munitions Failsafe
(19) Tala + Assault Missiles + Munitions Failsafe
His Han is built such that it is physically impossible to keep my Horn alive. He moves after Horn, can boost towards him, and has Luke gunner for a 2nd attack. My Horn does not regenerate shields and will eventually die vs his Han. He has then scored 40 points, and automatically wins as long as I don't kill his Han.
I recognized this and had his Han down to 5 HP after the first pass. Then my Horn inevitably died and he spent the rest of the game running his Han away and playing slowly. The game ended with 8HP on my Han and 1 HP on his Han.
There is literally nothing that could be done differently at a tactical level except for adding more time onto the clock. We had 75 minute rounds and the game still went to time.
Edited by MajorJuggler