on a 1 hull, 2 attack ship, with no upgrade bar, no turns, red banks and white straights? Probably ok
Would this be too powerful?
I find myself doing this a lot, but I'm going to point to D&D Attack Wing. Now, balance is NOT one of this games strong points. Between cranking out new waves every couple months or so (heck, the game released at the tail end of this past October and they just released wave 5), ridiculous OP prizes (imagine if the prize for a store championship wasn't a plaque but a special phantom pilot with PS 10 and a pilot ability that allowed them to use 3 templates for decloaks. DDAW prizes are literally like that), and some pretty terrible design choices (tons of expensive upgrades require actions and only add a dice or two in limited circumstances - the attack wing community oddly enough hasn't caught on to how good focus is).
All that being said, there are a few design choices they made that actually work for balance.
1) the flying/ground dichotomy and the rules that govern it seem clunky at first, but they really work for what wizkids is trying to do.
2) the game has a lot of dragons (big shock, right?) so lots of big bases. Several of them have barrel roll actions. Rather than the solution FFG had with large ship barrel rolls, WizKids made it that barrel rolls give you a stress. That is a good solution and allows the rare creature that can ignore that rule feel very special. And broken, so there we get back to the balance issue.
3) (and my entire point to bring this rambling post back on topic) Most creatures can do a maneuver called a "pivot". It is a white 0 move, after which you turn the model 90 or 180 degrees. After performing a pivot you lose your action. No stress, just no action that turn.
My point (and the TL;DR): even WIZKIDS, in all their game breaking not caring for balance at all recognized that turning in place and keeping your actions is absurdly dangerous and could very quickly break the game.
Any of the three methods currently in the game that allow you to not move (at last count that would be bumping, shuttle and inertial dampeners) also strip you of your action. That in and of itself would tend to show that doing more than not moving (ie, turning in place) will just never happen. If it does, there will be harsh penalties associated with it, and certainly never an additional benefit like there is with a green maneuver. Maybe, MAYBE you could see it in a scenario/mission as a move on a static emplacement of some kind. In the game, on a ship? I'm gonna go and say never gonna happen. You get a high PS pilot in something like that and you have killed arc dodgers forever, since this is a hard counter to autothrusters. I can think of other issues as well depending on the ship in question and its upgrade choices, but to sum it all up:
No. Just no.
Fundamental Mechanics 101: the best dial in the game is still inferior to a turret with a mediocre dial. This is why the Defender generics don't get used - they have the approximate cost efficiency of a turreted ship, but without the turret.
If it was turreted and did a green 0 K, so much for auto thrusters...
Edited by toxiczammyFundamental Mechanics 101: the best dial in the game is still inferior to a turret with a mediocre dial. This is why the Defender generics don't get used by people who are more interested in a statistics exercise than playing a game - they have the approximate cost efficiency of a turreted ship, but without the turret.
FTFY
Fundamental Mechanics 101: the best dial in the game is still inferior to a turret with a mediocre dial. This is why the Defender generics don't get used by anyone who reports their results to List Juggler or any other tournament tracking
people who are more interested in a statistics exercise than playing a game- they have the approximate cost efficiency of a turreted ship, but without the turret.
FTFY
No, fixed that for you.
If you are going out of your way to insult someone when making a counter point, then I suggest that you at least try to present a well reasoned argument.
I think I just fed the internet troll. ![]()
What ship would use that?
It doesn't sound broken but it does sound throughly against FFG's prior design practices (stopping for the Lambda is red) and frankly silly.
What ship would use that?
It doesn't sound broken but it does sound throughly against FFG's prior design practices (stopping for the Lambda is red) and frankly silly.
A 0-k could make sense for something that is almost stationary. Although for something like that it may not move with a green but the bigger maneuvers are going to be white or red.
Having that and two FREE movement actions afterward doesn't make sense for anything.