I've been tinkering with a few Rebel lists lately, and would really like some input on this one I've thrown together. I usually play Imperial, and have been mostly messing about with Scum since February, but I rarely ever fly Rebel. My biggest problem was always that I wanted to use the cool or powerful unique pilots, and could never quite fit them all together in the same list. I'm hoping I've overcome that!
Corran Horn (35)
— Accuracy Corrector (3)
— Lone Wolf (2)
Keyan Farlander (29)
— Stay On Target (2)
— Advanced Sensors (3)
Jake Farrell (24)
— Chardaan Refit (-2)
— A-Wing Test Pilot (0)
— Calculation (1)
— Adrenaline Rush (1)
— Autothrusters (2)
Comes out to 100 points total. Each pilot is my favourite of their respective craft, and I wanted to see if I could fit them all together in a list with upgrades that still played to their strengths. Keyan was the easiest one, since just SoT and AS make him one of the most manoeuverable and unpredictable ships in the game. He still hits hard, he can get his Stress-focus every turn, and he can pick any 2-speed manoeuvre if you always issue him the 2-K. More often than not I have found myself Barrel Rolling to position Keyan appropriately, but sometimes against a generic pilot all you need is the move, and so Keyan can take a Target Lock for better damage control.
Corran was a tough one to budget for, but I've been happy with the result. Accuracy Corrector has been incredibly useful, but not in the way I thought. I was anticipating a degree of damage consistency, and it certainly offers that, but what it has really done for Corran was ramp up his survivability. He has his full dial open every turn, and I've found I tend to Barrel Roll out of arc, or Evade in case I have any return fire, almost every single turn. If I'm not getting shot back, Focus has been the way to go, but between the guaranteed two hits per attack, plus Lone Wolf on every dice roll, he's incredibly hard to hit and absolutely annoying when defensing against. I'm having a hard time coming up with something that's as versatile for the same forty points.
And, lastly we have Jake. Jake is my favourite A-Wing for his built-in PtL, but the biggest trick he offers is the native access to Barrel Roll (which is kind of the signature action of this squad, haha). I only had 26 points left after Corran and Keyan, and mostly took Jake because of his pilot skill, but I've been pleasantly surprised with how irritating it is to try and pin down an A-Wing with access to the full dial and Barrel Roll. Autothrusters are a no-brainer for me on an A-Wing, and I've been pleased with the irritation factor of Calculation (since Jake has a Focus every turn anyway). Adrenaline Rush is sort of an insurance policy, in case a K-Turn is every actually the best decision, but Jake is so mobile that he can usually work out a turn/bank plus Boost/Barrel Roll combo that puts him somewhere useful. He's a little vulnerable to bumping, but the full dial plus AR make him less predictable than a normal PtL A-Wing.
Now, the biggest issue I've had so far has been overall damage output turn-to-turn. Corran does well, but if he's sharing targets with the others then he probably isn't getting Lone Wolf. Keyan hits like any other B-Wing, and is not usually an issue. Jake, on the other hand, still has the classic A-Wing problem, and there aren't enough points for a Proton Rocket. Ive been looking at replacement options, and while I love Jake's manoeuvrability, he just never quite manages to punch through defense tokens. I'm sincerely considering replacing him with a pair of Tala Headhunters, which each offer the same health and red dice as Jake himself, but have no post-manoeuvre movement. I feel they would help immensely against large ships, and Keyan and Corran would manage to work against very agile ships. Baron Fel scares everyone in this list, and I feel having two Zs to block him might help as well.
Thoughts, criticisms, and input are sincerely appreciated!