One of major changes in 3rd edition seem to be the introduction of pool dice into the WFRP system. This topic may need some discussion.
Traditionally, WFRP has relied on the percentage (d100) system. This system has the advantage that the difficulty ratings are obvious for both GMs and players. Also, the statistical rating increments are constant (1%). On the other hand, one of the disadvantages is that the d100 system is close-ended. This becomes a major issue when PCs get very experienced (more than 5000 to 10000 EPs).
The pool dice system has increased in popularity in the past 10 years or so. This system is open-ended which avoids PCs to become cooler than the fiercest Greater Deamons. However, the actual chance to succeed in a task is often not very obvious to the GM and players during the play, and the statistical rating increments are not constant. Thus, the chance of succeed is actual often very easy (>95%) or very difficult (<5%) because of the bell-shaped statistical result curve, and the increments within the interval 25-75% are large when a character receives an advance.
I am not sure the dice pool system is the best system for WFRP, although I look forward to see the dice signs are invoked on the results!
What is your opinion on this topic?
Best wishes,
Allavandrel Fanmaris
Master-of-the-Hunt