Alien Xenomorph

By chrisbremen, in Star Wars: Edge of the Empire RPG

As we are so at odds in the other topic and you pointed out your contribution here I figured I’d take a look!

This is pretty awesome. I could totally see a bunch of marines walking the corridors of an infested station and encountering those creatures… Nice work!

As we are so at odds in the other topic and you pointed out your contribution here I figured I’d take a look!

This is pretty awesome. I could totally see a bunch of marines walking the corridors of an infested station and encountering those creatures… Nice work!

I love the internet and humanity when stuff like this happens! Huzzah!

Edit: rookie typo.

Edited by Pac_Man3D

As we are so at odds in the other topic and you pointed out your contribution here I figured I’d take a look!

This is pretty awesome. I could totally see a bunch of marines walking the corridors of an infested station and encountering those creatures… Nice work!

Thanks. And I regard thread-bleed as a terrible thing and always ignore it, so don't worry about that other stuff. Cheers for the feedback. It makes me want to use them myself, but I already have a similar game roughed out using a surviving magnadroid on a sunken Separatist vessel. I really like the Aliens movie, but I played Alien Isolation a bit recently (I haven't got very far, I die rather quickly) and it's made me want to try and capture the spirit of the first movie more. So I'm going the lone Nemesis route instead.

I think one of the main things with doing an "Aliens" game, is not to forget about using the environment to good effect. Those aliens are pretty scary, but if the marines had faced them kitted up and prepared in an open area, it would have been a shorter film. It's when they erupt out of the ceiling or you wake up to see an empty face-hugger container lying on its side on the floor next to you that you get truly scared. It's why they mostly come out at night... mostly.

Edited by knasserII

Knasser, that is fantastic!

Thanks a bunch. I am relatively new at making my own stuff. So thanks.

Knasser, that is fantastic!

Thanks a bunch. I am relatively new at making my own stuff. So thanks.

Really glad you find it useful. Just be careful with them - they're dangerous. I would keep a few disposable NPCs around so that the players can get a feel for how quickly a pack of these can tear someone apart. You might want to consider running it as something of a cat and mouse game with the players trying to avoid these things as they're hunted. But really, whatever you envision. They're great movies and make for great adventures, too!

Edited by knasserII

Since we're stating out the Xenomorph, has anyone stated out those that hunt them for sport? If you're doing Xenomorphs, Predators need doing as well.

Since we're stating out the Xenomorph, has anyone stated out those that hunt them for sport? If you're doing Xenomorphs, Predators need doing as well.

Step One: Introduce Predator to your game.

Step Two: Deal with a party that has personal cloaking devices.

Since we're stating out the Xenomorph, has anyone stated out those that hunt them for sport? If you're doing Xenomorphs, Predators need doing as well.

Step One: Introduce Predator to your game.Step Two: Deal with a party that has personal cloaking devices.
Edited by zathras23

Since we're stating out the Xenomorph, has anyone stated out those that hunt them for sport? If you're doing Xenomorphs, Predators need doing as well.

Step One: Introduce Predator to your game.Step Two: Deal with a party that has personal cloaking devices.
Step Three: Party finds that the Predator's equipment is genetically coded to the Predator it's used by and has a very explosive self destruct function if tampered with in any way.

It always amazes me how diabolical the villains are. Booby trapping all their equipment so others can not use it.

Since we're stating out the Xenomorph, has anyone stated out those that hunt them for sport? If you're doing Xenomorphs, Predators need doing as well.

Step One: Introduce Predator to your game.

Step Two: Deal with a party that has personal cloaking devices.

Step Three: Party finds that the Predator's equipment is genetically coded to the Predator it's used by and has a very explosive self destruct function if tampered with in any way.

Since we're stating out the Xenomorph, has anyone stated out those that hunt them for sport? If you're doing Xenomorphs, Predators need doing as well.

Step One: Introduce Predator to your game.Step Two: Deal with a party that has personal cloaking devices.
Step Three: Party finds that the Predator's equipment is genetically coded to the Predator it's used by and has a very explosive self destruct function if tampered with in any way.
Step Four: Players start carrying around the severed arm of the predator with the stealth device attached to it. They anticipate further GM arbitrariness by having the arm connected to a cloned predator heart and vascular system they ordered from Kamino. We can do this all day... and most players will.

Step Five: Predator's cloak only affects bits of the Predator it's attached to and has no effect on whoever is carrying it.

Yes, I know we can keep doing this all day but any GM worth his salt would figure out a way to prevent it from getting this far.

I'd so use these, but one of my players has threatened to walk if i so much as think about mixing universes on him. Really good job.

There is another Ailens movie getting made, it is set after the second movie as though the third and the fourth never took place.

Since we're stating out the Xenomorph, has anyone stated out those that hunt them for sport? If you're doing Xenomorphs, Predators need doing as well.

Step One: Introduce Predator to your game.Step Two: Deal with a party that has personal cloaking devices.
Step Three: Party finds that the Predator's equipment is genetically coded to the Predator it's used by and has a very explosive self destruct function if tampered with in any way.
Step Four: Players start carrying around the severed arm of the predator with the stealth device attached to it. They anticipate further GM arbitrariness by having the arm connected to a cloned predator heart and vascular system they ordered from Kamino. We can do this all day... and most players will.

Step Five: Predator's cloak only affects bits of the Predator it's attached to and has no effect on whoever is carrying it.

Yes, I know we can keep doing this all day but any GM worth his salt would figure out a way to prevent it from getting this far.

I guess more the point I'm making underneath the jokes is that I, as a player, would get pretty annoyed by that sort of thing. We fight and finally defeat the GM's new pet. We win the cool device. GM says "no. it, er, only works when it's connected to the predator's DNA". "Okay, well we have plenty of that now. I collect the body parts. Plus we'll clone it in case we need spares." "It's too alien. It can't be cloned". "Well we can use it for as long as we have bits of the alien" "No, it also only affects the predator itself." "But didn't the predator's helmet turn invisible too. And his gun. And..." "The cloaking device recognizes these things as owned by the predator." "So it's intelligent? It can be programmed. I want to roll computers so that it recognizes my stuff as owned by the predator." "You can't. It's too alien to program..."

And etc. Basically, I get really annoyed when GM's keep making things up so that I can't have something they've accidentally let us have. At this point they might as well just say "one rule for you, different rule for me".

The predator blowing himself up is pretty common in the movies, I can't see a cloaking device surviving this:

Since we're stating out the Xenomorph, has anyone stated out those that hunt them for sport? If you're doing Xenomorphs, Predators need doing as well.

Step One: Introduce Predator to your game.Step Two: Deal with a party that has personal cloaking devices.
Step Three: Party finds that the Predator's equipment is genetically coded to the Predator it's used by and has a very explosive self destruct function if tampered with in any way.

It always amazes me how diabolical the villains are. Booby trapping all their equipment so others can not use it.

That isn't being diabolical. That is making it so the monkey with a stick can't turn your autocannon back against others of your kind should something bad happen to you.

Or, the GM could go "You know, this technology will break the game. Play with it for a little bit, have some fun, but then could we just have it malfunction and go poof next session?"