I am writing my first campaign or adventure for my Dark Heresy group, since this is my first, it is you that I ask for help and new fesh ideas. If you start reading it and it sounds famileir, I already made a post about it and its main theme is from the creatures anthathema.
So it goes like this. The acolytes have to aquire a missing xenologists research fir he has gone missing in a jungle on a orkish planet. They might be surviving in the jungle so I plan to offer them a survival class at the cost of 100 Exp. They will make int tests and those who succeed will recieve a survival manual that gives them +10 to rolls. All fails get a -10 to all rules. They are also given a picture of the xenologists. They will be landing at a imperial army base on the planet, The base is called the rats trap. They will be transported by truck to the "Fish Bowl" a feral colony with a population of three to four hundred. This is where the xenologists was staying before he went missing. When they get there they are amazed to find the city is actualy a crater. If they ask around and show the picture of the xenologists no one will know who it is. If they look hard enough a man can be seen studying a ork goblin caged in the middle of the town square. If they talk to him he will know who the man is and invite them to his house. The man was a friend of the xenologist and was very close to him. He will talk about how he knew him and stuff like that and then will offer to help. After they talk it will become night time. The acolytes can explore the town. To keep them excited i said the goblin escapes and weilds one of the cage bars and is running around in a loin cloth. They can do with the beast as they please. Now in the morning they will come in contact with the xenologists freind again and he might have information on where the xenologist was camping in the swamps of this planet.
This is all I have so far, and its only a rough cut. This is what I want to happen next but dont know how to thread it in.
They find out where the xenologists was camping out in the swamps
They have an oppurtunity to buy a boat and hire a navigator
When they find the shelter of the xenologist, They find that it is a small shack. Inside is destroyed. bed flipped, small table on it side, If they look hard enough they will find his resaerch, but they also find a journal that has the xenologists recordings in it. It will say that he has been spying on a ork tribe about three miles from here.
The xenologist is found tied up in the middle of a small ork camp.
If they chooses to save them then maybe I might throw in a cool boat chase or something like that. Thats all I got now and I really need your ideas. Thank you!