My friends and I like to score our Arkham games just to see how we did. I've been thinking the past few days that I wished BSG had a score system as well. So I decided to make one. Without further ado I'm going to list the system, and add more comments and notes later.
1. +1 point per remaining point of Fuel, Food, and Morale.
2. +3 points per remaining point of Population.
3. +10 points per unspent Nuke token.
4. -10 points per unrevealed Cylon who is not in the brig/detention.
5. -5 points per human who is in the brig/detention. Infiltrating Cylon leaders who are in the brig/detention do not affect score.
6. -5 points per human executed during the game.
7. +10 points if a Cylon leader fufilled an agenda in which Humans Win.
8. -10 points if a Cylon leader fufilled an agenda in which Humans Lose.
Designer notes: First of all, this is kind of just version 0.1, so any comments or suggestions are definitely welcome. As you may see, rather than devising two separate score systems, I decided that Humans would play for as high a score as possible, and Cylons would play for a low score. In making the system I tried to keep in mind thematic goals, but also to encourage the sneakiness in BSG that we all know and love.
I made population worth 3 points apiece instead of just 1 to reflect that early FTL jumps make the game eaiser. A tried and true strategy is: Last Jump? Higher than 3 pop? Pull the switch! I thought humans might be a little more concerned about the welfare of their race, so I wanted to reward them a little for planning jumps acurately.
Nukes are really good, big points award if you manage to save them.
#4 is because I wanted to reward sneaky Cylon play. Chances are that a Cylon will have to reveal during the course of the game, but if not, than Kudos to you, sir. #5 seemed a logical corralary of the above, and you also don't want to be imprisoning too many humans for crimes they didn't commit.
#6 was to hammer you for using the airlock a little further.
#7-8 were big points awards that I decided to make. I figured that each side (human/cylon) has very little incentive to win 'with' the Cylon leader. So I decided to award a score boost if they did. I also think this gives a Cylon leader a nice little tool in their toolbox. "Hey, you can trust me. You want the 10 points, don't you?"