Hi folks,
I hope I'm not violating any board ettiquette here with this post. If I am, mods, please delete, apologies.
I've got the Dawn of War set and I recently picked up the Check Your Six! rulebook. I have, at this point, played one demo game of each ruleset. Frankly, I enjoyed them both, but as a beginner, I could only draw the simplest of comparisons. Example:
WoW - I liked the card based maneuver system much better, as well as the two planned move sequence better than CY6's chart based move graphs. I like that both rulesets let you make your maneuvers simultaneously and then fire is workedout. No need for a hex based system makes it easier to play the game on any surface/terrain/whatever.
CY6 - this is nitpicky, but I liked the gun detail a bit more - for instance, when firing a Messerschmitt, I was firing machine gun as well as a low velocity cannon. However, in Wow, this is simply referenced as one C chip and two A chips (or whatever, I'm just using basic examples, sorry if it's not perfectly accurate). Also, I liked the scenario system much better with CY6.
But that's it, those are my basic observations. So, to the ace pilots out there, how do the two systems compare? Obviously, I can buy prepainted minis for either system. The WoW planes are very easy to get started with, but truly, what are WoW's strongest points?
Any thoughts or advice are appreciated. Thanks folks!
Steve B