First game... The dice are brutal!

By Lord Ashram, in Star Wars: Armada

Hey all!

Played my first game last night... And YIKES the dice are BRUTAL. I guess I am used to x wing, where the hits are less frequent (thank you, evade dice!) but holy cow, the ships in Armada just get eaten alive quickly.

first rule of armada is don't talk about armada don't get caught with your pants down in front of a Victory

I noticed that, too. I think the game was entended to be a brutal slug-fest for five or six rounds, with few survivors at the end. My few games so far have left a lot of debris and almost no surviving squadrons. (Of course, I like the ability to almost one-shot the corvette. That's groovy.)

The dice can also be brutal from the attacker. I've maybe launched a total of 9 shots from the front of a Neb-B at long range, only to roll three red blanks at least 4 of those..

The feels.

Malev

Edited by Malev Da Shinobi

The best thing you can do as rebels is split the imperials attention and firepower. Oh, and stay away from the front arc of the VSD at close range. Use your x-wings to put some hurt on whatever side of the VSD has lost shields or send them at the tie fighters with commands to put a hurt on them.

The ability to repair yourself, and the myriad of options to mitigate incoming damage via defense tokens and upgrades means you can handle the hard hitting dice. I've played as the imperials 3 times now and have yet to lose my VSD (though it has come close).

General Dodonna put a -1 Turning damage card on my VSD. I watched helplessly as it drifted off the table with only 3 damage cards.

General Dodonna put a -1 Turning damage card on my VSD. I watched helplessly as it drifted off the table with only 3 damage cards.

Course my X-wings are all horrible shots.

Edited by Indomitable

by using fixed value defense tokens instead of defense dice the exspected damage distribution is not as broad and flat, has less outliers and is closer to the mean value. -> the dice are less "brutal" than in xwing. you will not experience that very "lucky" or "unlucky" outcome of a single attack as often as in xwing.

Edited by madtulip

by using fixed value defense tokens instead of defense dice the exspected damage distribution is not as broad and flat, has less outliers and is closer to the mean value. -> the dice are less "brutal" than in xwing. you will not experience that very "lucky" or "unlucky" outcome of a single attack as often as in xwing.

My first game was great to. Those dice are brutal if you get too complacent. It keeps you on your toes.

I was working out my CR90's move, should I yaw 2 clicks or 1 click on the speed 4 segment when I accidentally bumped the manuver tool into its' base and I ended up in the front and side arc of the VSD. I literally held my breath waiting for the CR90 to be vaporised. It was left with 1 hull point.

Edited by Vetnor

by using fixed value defense tokens instead of defense dice the exspected damage distribution is not as broad and flat, has less outliers and is closer to the mean value. -> the dice are less "brutal" than in xwing. you will not experience that very "lucky" or "unlucky" outcome of a single attack as often as in xwing.

the only problem I have with this is I'll need to find another name :(

by using fixed value defense tokens instead of defense dice the exspected damage distribution is not as broad and flat, has less outliers and is closer to the mean value. -> the dice are less "brutal" than in xwing. you will not experience that very "lucky" or "unlucky" outcome of a single attack as often as in xwing.

the only problem I have with this is I'll need to find another name :(

Well, 'ficklereddice' would cover you for both games.

General Dodonna put a -1 Turning damage card on my VSD. I watched helplessly as it drifted off the table with only 3 damage cards.

why didn't you slow down? or even stop?

General Dodonna put a -1 Turning damage card on my VSD. I watched helplessly as it drifted off the table with only 3 damage cards.

why didn't you slow down? or even stop?

JK

Edited by Vetnor

I definitely enjoy the dice in this over X-Wing. Instead of basically needing your opponent to fail a dice roll, you can target what will hurt the most: accuracy dice results, targeting specific hull zones, critical hit choice with Dodonna, etc. But with the ability to repair balances it out, which is why death match for points is only a small part of objectives instead of the only win condition.

I've played five games now, and in three of them a CR-90 or Neb has gotten one-shotted by the Victory's front arc.

the dice are less "brutal" than in xwing

This I don't agree with. You are capable of doing much more relative damage in Armada than in X-wing with your only recourse being mitigating or repairing it later, not stopping it.

General Dodonna put a -1 Turning damage card on my VSD. I watched helplessly as it drifted off the table with only 3 damage cards.

why didn't you slow down? or even stop?

Because he was actually using the SSD which has a Command Rating of 6 and it was so big a 1 speed move takes it from his deployment zone to off his opponents side of the board,

JK

Because I had no movement token until the next turn. Played way too close to the edge to squeeze the frigate at speed 2 took the hits and was down to speed 1 when the corner went off. Poof, gone.

the only problem I have with this is I'll need to find another name :(

Clearly the only solution is to create a profile just for commenting on the Armada boards named "ficklecommandstack" XD

the only problem I have with this is I'll need to find another name :(

Clearly the only solution is to create a profile just for commenting on the Armada boards named "ficklecommandstack" XD

it's only fickle if you run Tarkin with liasons :P

I've played five games now, and in three of them a CR-90 or Neb has gotten one-shotted by the Victory's front arc.

Lol it only took me 1 game to learn that lesson. Especially the vsd 1. Don't go any where near the front arc at close range.

The dice can indeed be capricious. Seems every game I've had, my VSD (or at least one of my VSDs if I have two) can average very potent fire until the target gets in my rear quadrant. Then, even if I have CF commands and other upgrades at my disposal, the gunnery teams just go to pot.

I swear, each game at least one rear battery attack (usually the first one I fire) will inevitably come up all blanks.

It's like my rear gunnery teams are narcoleptic or something.

The dice can indeed be capricious. Seems every game I've had, my VSD (or at least one of my VSDs if I have two) can average very potent fire until the target gets in my rear quadrant. Then, even if I have CF commands and other upgrades at my disposal, the gunnery teams just go to pot.

I swear, each game at least one rear battery attack (usually the first one I fire) will inevitably come up all blanks.

It's like my rear gunnery teams are narcoleptic or something.

"Fire all aft batteries!"

"zzz...wha-?...zzz"

they're probably just not used to it

"dude, you'll be executed if they catch you napping back here!"

"is'fine. we're in a star destroyer, man. All the guns that matter are at the front, everyone knows that."

Edited by ficklegreendice