The other day we surprisingly ended up in a huge 'debate' on a Flank Speed situation.
We're played TI3 a dozen of times, but now there was a game winning situation, so we had to dig into the manual and FAQ to try to resolve the issue.
1) In the manual (Manual p.23) there is following text regarding action cards:
"A player may never play two identical Action Cards for the same situation and/or on the same entity during one round. Example: A player cannot play two "Flank Speed" Action Cards on the same fleet in one round. The player may, however, play a “Flank Speed” on two different fleets in the same round."
First a Flank Speed isn't played on a fleet right? Card says: "After activating a system. Movement to that system is increased by 1". Even so, activating the same system two times in a round isn't possible, so that example doesn't make much sense to us
2) In our game the Flank Speed action card was Sabotaged, but the player had another one and tried to play it again on the same system. We (others) all thought it wasn't allowed but then he got out the FAQ and pointed out (FAQ 2.2.1 p.2):
"Q: Is an Action Card that has been sabotaged considered played?
A: No. For example, a “play as an action” Action Card that is sabotaged does not use up its owner’s action."
Again the example here is very poorly chosen, because it suggests only something about action cards with the "play as an action", but if you just see the question as written, the first sabotaged Flank Speed action card is never played so you can use a second one on the same system.
So I suppose in case the first action card is sabotaged the: "A player may never play two identical Action Cards for the same situation and/or on the same entity during one round" rule does not apply right?
Then something else, now where at it:
3) If a "friendly" planet only has (a) leader(s) on it, does it count towards "empty" planets regarding action or political cards?