Embers of Muuat and others questions

By Charles_Bronson2, in Twilight Imperium 3rd Edition

Hi all

I got a couple questions. And those questions are for my friends, and they pissed me off a lot, so they don't accept rulemongers, they wanna check the book for it and explain. Their premise is that anything is not on the rulebook is allowed. I disagree. Please, anwer those and point me in rulebook or offical answers, and i'll be in eternal gratitude.

1) Embers of muuat has a ability to place fighters in a system containing a space dock or war sun. Can they use this ability in a blockated space dock? What happens? If yes, does that trig a space combat? Can ships appears at all on a blocated space dock without that nasty surprise action card?

2) Can pds exist in a planet without ground forces? When exaclty in landing phase do i drop pds on planets? example:

ex1:i drop 2 ground forces + 2 pds on a planet with a distant sun token. Its radioactive, i lost everything.

ex2: I drop 2 ground force on a planet with a distant sun token. its free planet. then i drop 2 pds on the planet.

Can I do like ex2, or i should do on ex1?

3) Planet has distant sun token of automated defense system. I land on planet A with 1 ground force (the distant sun token is empty) and I land on planet B with 1 ground force (triggering Automated defense system). I then roll 2 dice, 2 hits. Both ground forces die, or just the one landing on B?

4) Bombardment.

Planet A has 2 ground forces, planet B has 3. Do I choose where i will be landing and with what, then I proceed to bombardment, or I bombard first then choose the landings? How dices works?

ex1- War sun 3 hits. I put 2 dmg on planet A and one on B.

ex2- War sun must bombard ONE planet only. all 3 dice to planet B.

5) Elimination.

Vaughn, a skilled player from our team, has 9 victory points. We raped him, thus eliminating him from the game. Imperium rex comes. Vaughn is with 9 vps. Do he win, or 2º player get the galaxy?

Thanks a lot guys

Bronson

thank you very much!

1) From FAQ, p.10:

Q: Can the “Mirage” planet’s refresh Fighters that are under
blockade (with a Space Dock or “Advanced Fighters”)? If so,
what happens?
A: No. You may not gain ships in a system that contains enemy
ships.

I think that answers your first question. The Muaat ability is not allowed in a system containing enemy ships

2) PDS can well exist on a planet without GF, no question about it. There is nothing in the rules to prevent this.

3) I would say that only the GF that is landing on the planet with the Automated Defence System is destroyed (and 2 ships in the system). That would be in line with normal PDS fire. PDS can only shoot into space, and defend the planet that they are on.

4) Bombardment is part of the Invasion Combat step of the Tactical Action sequence. Planetary Landings step takes place immediately prior to that. Therefore, the GF must be committed to planets before bombardments are declared.

5) In my mind "eliminated" means "eliminated", i.e. removed from the game. I would remove that race's flag from the VP track. If you are not in the game, you cannot win it.

2) You may not do option b. You have to choose everything that will land before you reveal the DS token. Another option is to activate the system again next round and land PDS then.

5) I believe this was in the updated FAQ. You can not win if you have been eliminated.

2) You have to put everything at once and in case of radiation (2 GF + 2 PDS) you loose everything.
PDSs may exist on a friendly planet without Ground Forces, not on Neutral planets, and since no GF was able to set foot on the planet it stays Neutral.

(FAQ p.3) Q: If a planet contains one Ground Force, one Space Dock, and one PDS, and “Local Unrest” is played on that planet, are the Space Dock and PDS destroyed?
A: Yes. The Space Dock and PDS would be destroyed due to the planet changing ownership (becoming neutral).

3) Magicoctopus already hinted it: if there where two hits with Automated Defence System, and if your two GF where on one Carrier, and that Carrier had to be sacrificed to take the hits, than both GF are destroyed. Otherwise only the GF on the planet with ADS is destroyed.


4) Allright, like to answer a bit more

To use Charles_Bronson example
Planet A has 2 ground forces, planet B has 3 (so let's assume that is it, no PDS no Scientist)

First(!) land your troops during Planetary Landing step of the Activation Sequence, you choose which planet in the system you invade with how many troops. e.g. 2 troops on planet A, 2 on planet B.

You have a Warsun and two Dreads in the system.

Be carefull, there is a distinction between Dreadnoughts and Warsuns:
a) Dreadnought may not bombard a planet unless that planet is being invaded by friendly forces that landed here during the Planetary Landings step of the Activation Sequence. (p.30)
b) War Sun may bombard a planet during the Invasion Combat step of the Activation Sequence, even if no friendly Ground Force units have landed on the planet in an invasion attempt. (p.31)

So in our example you can bombard all planets with your Warsun and Dreadnoughts.

(p.30) "If a player is invading two or more separate planets (in the same system) during the same activation, the active player must decide how to divide his bombardment."

It doen't say divide your Dreadnoughts, it says your "bombardment". For Dreads it doesn't really matter, only 1 bombardment die, but for Warsuns you have three dice (p.31): "A WarSun unit rolls three combat dice during Space Battles and Bombardments."

This means you can divide your Warsun bombardment dice like you want: one on planet A two on planet B.

Than you roll your dice for every consecutive planet, and the dice assigned to it, and defending player removes GF's according to the hit's that are made.

Note: if there where PDS on planet B, then the Dreads (without Graviton Negator tech) where only able to bombard planet A. Remember PDS are not affected by bombardment and PDS can sustain on a friendly planet without GF (well for your enemy it's still a friendly planet gui%C3%B1o.gif ), so after bombardment, enemy PDS can still fire on landing units (except if you send a Agent with your invading troops)

Nephilim said:

It doen't say divide your Dreadnoughts, it says your "bombardment". For Dreads it doesn't really matter, only 1 bombardment die, but for Warsuns you have three dice (p.31): "A WarSun unit rolls three combat dice during Space Battles and Bombardments."

This means you can divide your Warsun bombardment dice like you want: one on planet A two on planet B.

I disagree with this interpretation. By dividing the bombardment, you are dividing how your ships are assigned. When resolving it, each ship assigned to the planet rolls it's die/dice.

However, I admit the rules are not conclusive on this. Perhaps this is a good one to ask Corey.

sigmazero13 said:

By dividing the bombardment, you are dividing how your ships are assigned.

Hmm is there a potentional problem with that?

Nephilim said:

sigmazero13 said:

By dividing the bombardment, you are dividing how your ships are assigned.

Hmm is there a potentional problem with that?

Well, one is in how you resolve things. Since you have to resolve invasions for one planet before starting on the next, you are essentially "pausing" a ship's bombardment midway.


IE, if you used a War Sun to bombard 2 planets, and split it 1 die/2 dice, when you do the first planet, you'd roll 1 die, then do combat, then FINISH the war sun's bombardment on the other planet. While "mechanically" that's not hard, obviously, the rules indicate to me that you roll the bombardment rolls all at once for a ship.

I've submitted the question to Corey, though, so we'll see what the official answer is :)

sigmazero13 said:

Well, one is in how you resolve things. Since you have to resolve invasions for one planet before starting on the next, you are essentially "pausing" a ship's bombardment midway.

IE, if you used a War Sun to bombard 2 planets, and split it 1 die/2 dice, when you do the first planet, you'd roll 1 die, then do combat, then FINISH the war sun's bombardment on the other planet. While "mechanically" that's not hard, obviously, the rules indicate to me that you roll the bombardment rolls all at once for a ship.

Ha good point I see what you mean.

You're right, mechanically it's not difficult.
Strategically it can make a difference is you are allowed to split your Warsun bombardment dice though.

sigmazero13 said:

I've submitted the question to Corey, though, so we'll see what the official answer is :)

Good idea thx happy.gif

It must have been Corey's day-o-answering emails, as I got a response pretty quickly.

Corey says "The War Sun may not split its bombardment. If you have multiple ships, you may have them bombard different planets, but you cannot divide the attack of a single ship."

Charles_Bronson said:

Hi all

I got a couple questions. And those questions are for my friends, and they pissed me off a lot, so they don't accept rulemongers, they wanna check the book for it and explain. Their premise is that anything is not on the rulebook is allowed. I disagree.

"Anything that is not in the rulebook is allowed?" That's bull. Is there a rule that says I'm not allowed to arbitrarily pick up my opponent's pieces and put them back in the box? Is there a rule that says I'm not allowed to move my VP counter forward 5 spaces just because I feel like it? If it doesn't expressly say I can't then it must be allowed. Hell, I could declare that I win the game because I took a sip of my cola before you finished your turn. No rule that prohibits it.

Your friends are definitely wrong on that one. That attitude is not only childish, it's logically incorrect. The rulebook defines what you are allowed to do, not what you aren't allowed to do. If there is no rule about it in the rulebook then you are NOT allowed. If your friends can't understand that, then I would seriously suggest looking for a new group of friends to play with. I know I would.