This is one of 3 reports I've posted, please check out the toruney report if you are interested in how this deck did!
Characters:
J. Talbain ** X 1 (all, good, life)
= 1
Actions:
Kung-Fu Training X 4 (all, life)
Tag Along X 4 (all, good)
= 8
Assets:
Hidden Beastly Powers X 3 (all, good)
= 3
Attacks:
Chikemuri Kuruwa X 1 (all)
Dark Force Mirage Body X 3 (all, good)
Heel Snipe X 3 (good, life)
Kuzuryu Reppa X 3 (all)
= 10
Foundations:
Destiny X 4 (good)
Blind Loyalty X 3 (all)
Amy's Assistance X 4 (good)
Antisocial X 4 (all, good)
BRT X 4 (all)
Irresistable X 3 (good)
Buddhist Devotion X 4 (good)
Undercover Agent X 3 (good)
Cursed Blood X 4 (good)
Mentally Unstable X 4 (good)
Memories of a Nightmare X 4 (good, life)
Deadly Ground X 4 (all, good, life)
The Red Lotus of the Sun X 4 (good)
Fight or Flight X 4 (all, good)
= 53
Total = 75 w/ character
Sideboard:
Collecting Data X 3 (good)
Begin Anew X 1 (all)
Lesser of Many Evils X 2 (all)
Torn Hero X 2 (good, life)
= 8
Synopsis:
Well, the goal of this deck was to hit 5 foundations at the start of turn 2. This means that if I went first I'd try to get 4 foundations, one being a crused blood. If it hits a foundation I have 5 foundations and on the turn with a 9 hs I can attack with Dark Force, drop, attack, etc. Buddhist devotion as one of the 4 foundations also meant a start of 5, and it also helped me get BRT down (an all card, that didn't chain with a whole lot).
10 foundations was the start of turn 3 target, and if I held onto 1 attack and drew into a second on the 6hs turn 3 I could kill turn 3 just as reliably with a 10 to 7-8 foundation base, all that mattered was that the Dark Force did 1 damage and got it's enhance off, and I chained right...
In either case, the strength of my deck was to heavily outbuild with the following 3 cards (antisocial, cursed blood, and buddhist devotion) in the first 4 turns of the game. After which it came down to my ability to deal damage with Dark Force, entering into infinite build and infinite damage - best circumstances of course.
It doesn't come as a surprise then that my worst matchups were against other decks that built foundation bases really quickly (good handsize 7+, good checks, and cursed blood - fewer peeps run antisocial and buddhist I find).
Ideally Mentally Unstable would be down first or second turn, or put down with Buddhist. Getting that enhance off meant I could loop an attack, but MOST importantly, I could use Kung-Fu to speed pump to draw and deal damage and then get it out of the card pool to play foundations down... In a few games I messed up thinking I had my Vega friend out and played Kung-Fu on Darkforce, stuck therafter playing only foundations with all on them...
Enhance negation was the bane of this deck. But Enhance negation is 'usually' something that comes out turn 2 or after, running 4 diffs and such... Also, if the wrong stuff was negated, i.e. they negate Dark Force, I would then get Mentally to go through to replay, or Fight or Flight for 16 damage, etc. In other wrods, 'multiple enhance negation' was the biggest problem.
Heel Snipe is insane, because it shares good with Dark Force it was often used to waste a low block and tap out enhance negation, followed by Dark Force = game. I should have had 4 Snipes in the deck...
Kuzu is a draw engine, and helps the infinite stay infinite. I say infinite but it isn't, rather it is a lot of damage a lot of attacks and i've never had trouble (unless I mess up) killing any target life after starting it.
3 assets. Dark Force doesn't work with assets... But what Hidden Beastly Powers does cannot go unmentioned. It scares my opponent. It also allows my 9hs turn to be a turn I drop whatever I draw. For instance, I could drop a BRT during the attack and have that BRT work on the block.
I think 'most' of the foundations are self-explanatory. But the Blind Loyalty + Irresistable puts rejection to shame, especially with Dark Force and Heel Snipe the Reversals being played... The wording is really tricky on these two. But if I reduced to zero with Irresistable after playing Blind Loyalty, and then gave the attack +1 damage with something like Memories of a Nightmare I could play a reversal, add it back the hand if it dealt damage, and then play a second reversal. Read em!
Memories of a Nightmare is great at taking out a) cutting edge, b) enhance negation cards, c) BRT, etc. It is also a relatively unknown damage pump or drop, and +1 or -1 (no minimums) can sometimes be the difference between winning/losing or messing up an opponents enhance. For example, Macek got my attack to zero (the Dark Force) and I gave it +1 with the Memories to go off with the combo and win the game.
I've already talked about the weaknesses of this deck a bit in my tourney report, i.e. draw and mass enhance negation kill it. I should have maybe run Tough Outer or at least Abellia's (both were in/out and about in playtesting) to keep my 6/9 hs on top or competitive with other stuff that inevitably comes out mid game to draw.
If anyone has any questions, please fire them off!
- dut