I just finished reading through the Heroes rules and, for the most part, really like what I saw. I can't wait to get this expansion.
A quick observation: Why is the Riding skill a class specific skill? Especially when there are "generic" skills to choose from. It seems that "Riding" would have fit better as a "generic" skill. No big deal, just an observation.
Also, when we play, we play using Epic and Call to Arms. There is no instruction on how to use some of the new elements with Epic (i.e. placing the Grave Yard or the Witches Hut and the Treasure Tokens.) Perhaps FFG could release a PDF that would address this?
Overall, I like what I see. Even the fact that an experienced hero eventually retires as an advisor on the War Council. Which begs the question: with the additional council level the hero provides, can the council effectively consist of a level four council member? I would assume so, but it never specifically says. Also, I believe my group will allow someone who has their hero join the council be able to start a new hero for the field of battle (not waiting until the retired hero is forced off the council after 5 loses).
I'd love to hear what others think.
Steven
Weakens cards like Portal and Greater Portal (perhaps intentionally) and several other cards become less essential (Fearless, Mass Shield, First Strike/Ambush, Evade/Scatter,...)