Thief as a a npc

By footoomba, in Talisman Home Brews

Played a 2 player game the other night and as we usually prefer more players we knocked up a few rules to have the thief roaming the board stealing stuff.

skills are as printed on card.

movement is as normal except the thief will always move towards the closest player or choose at random if their are 2 or more at the same distance.

may take 1 gold or object chosen randomly (unless the character has a talisman in which case he will take it) from a character he lands on, although a player may evade if able to do so.

does not interact with any board space or cards ie market,market day and village ability is out.

may move in and out of middle and outer regions at no cost (he sneaks past the sentinel).

may not enter the inner region.

if you land on him you may attack as usual, however if he wins he will always take an object chosen randomly (again unless the character has a talisman).

if he runs out of life he is out of the game and any stuff he had is left in the space he died.

we enjoyed it just thought id share the idea.

That's a pretty neat idea, one that we did not think of when we play Talisman. Good thinking, maybe it can be introduced in our games aplauso.gif

Quite interesting, though I'd be inclined to make an Adventure card for it, and anything it steals is simply discarded. As adventurers beef up, if the thief has a stash of any kind, he just becomes too easy a hit for one potent adventure to get sudden gains.

Great idea. Did you just assign one of the players to roll the die for his move every turn along with their own character? Or is it like the Reaper (roll a 1 on your move, and you must roll again to move the Thief)?

Very good idea!aplauso.gif

However, I also agree with JC, the thief will be a nice prey to gain some new objects.

Lets try this

Thief has NO lives

starts with 2 gold

Max 4 objects (no mule)

No objects no life

when given the choice will head towards player with talisman

wastedyuthe said:

Great idea. Did you just assign one of the players to roll the die for his move every turn along with their own character? Or is it like the Reaper (roll a 1 on your move, and you must roll again to move the Thief)?

currently thief moves last and character with highest movement roll for that turn, rolls for thief's move

That is a great idea. My friends and I were thinkg of another NPC thats moves around the board like the Reaper does. I think we will have to incorperate this into our game.

This is a pretty neat idea, it reminds me of the Zork thief =) Off the top of my head I would play this with:

Thief having 4 lives
all loot goes onto his card
he has no inventory limit
he has no movement restrictions past the Sentinel
can't go into Inner Region
he goes towards closest character, or that with a Talisman
if both are actually equal distance and have Talisman, then roll off
he takes a gold on a 1,2,3 and object on 4,5,6 with object being random unless Talisman

If you beat him then he drops a life and you can take one object
if you defeat him then you can take his loot

I can see people not wanting to take him down to his last life because then the next player will have first crack at defeating him, unless you have the Clockwork Owl or a Teleport option, so it would be funny if the Thief could heal somehow, never above his starting life. Maybe everytime his movement takes him past the Villiage or City he 'steals' some food or medicine from the Doctor ;)