Alric's Overpower

By Omnislash024, in Descent: Journeys in the Dark

Yes..... I have yet another question.

So, came across a situation with Alric that may have changed the outcome of the quest. In any case it centers around his Overpower ability. Specifically, the ability states he tests strength and switches spaces with a hero and that it costs one movement point. The ability is also a move action, so Alric can move while he performing this ability. The issue then is this: When Alric uses a movement point to move onto a space containing a monster and then uses the ability to switch places from that space, where is the hero actually placed? More importantly is it legitimate for Alric to even use this ability at that point?

There was a thread on BGG a while ago

But first let's clarify the action: You get movement points and **each** time you enter a space adjacent to a hero, you may switch places with him if he passes a strength test (which is very likely). The hero suffers one fatigue, not Alric.

So it's clear you can chain it, I would say that it's pretty clear you can do this when you enter a non-empty space such as one containing a monster, and in this case you would place the hero in the closest space to your original space.

My question is: can you perform a move action, gain the movement points, then perform overpower and use the ability compounded with 6 movement points?

1) Alric can only test when he is in an empty space- the reasoning is this- if he just spent his last movement point and fails, he would be stuck in a space containing a monster, and that is not allowed. This was ruled by Justin.

2) Alric can only "trade" 3 times during his Overpower action- that is, when he physically uses a movement point to enter a space. When he trades spaces, he is not considered to "move into" that space, because he could otherwise- by spending a single movement point- trade spaces with heroes until he failed a test, which could conceivably (since he has a 92% chance of passing each test) knock out every single hero. Nathan clarified that to prevent this "infinite do-si-do," Alric's trading is not considered "moving into a space" though it is still "entering a space."

3) Overpower is not a move action. While it involves a move action, it is a distinct monster action (for example, you cannot use "Dash" to grant Alric an extra "Overpower.") As such, You could interrupt a move action with Overpower, but you couldn't interrupt Overpower with a move action. As for spending extra movement points that Alric already has- that's a little tricky, but I don't see a clear reason why you couldn't. IF "Overpower" read "move up to your speed..." rather than "perform a move action," I could see an argument (just like "Carve a Path" cannot be extended with extra movement points.) However, they're movement points gained from move actions in both cases- barring an additional ruling, I'd allow it.

1) Alric can only test when he is in an empty space- the reasoning is this- if he just spent his last movement point and fails, he would be stuck in a space containing a monster, and that is not allowed. This was ruled by Justin.

Forgive my ignorance, but I don't know who Justin is. I'm also not sure about the reasoning, since you can't normally spend your last movement point to move to a non-empty space (or do you consider just that at the end of the move action you can't be in a non-empty space?)

Justin K. was one of the people who helped develop Descent and some of its expansions- take a look through the quest guides, you'll see his name.

Anyway, there is a rule that no figure can end or interrupt its movement in a space that isn't empty- a space that blocks either movement or line of sight for somebody. Search tokens or hero tokens do not block movement or line of sight, so those spaces are empty- but spaces containing figures, obstacle terrain, or anything else that prevents movement or line of sight are not.

When you are in an empty space, you cannot do anything that might result in you stopping there- in most cases, you can do nothing but keep moving- two figures cannot occupy a space at the same time, so you cannot ever "be" in a non-empty space, you can only use it as a temporary way to get to another empty space, or you are otherwise actively displacing the figure that is there before you (plague worms burrowing). You also cannot be forced to do anything that interrupts your movement while in one of these spaces- that is why abilities like "Tripwire" "Pit Trap" "Grease Trap" "Guard" "Nimble" etc all have to specify "empty space".

In any case, while Justin was in charge of rules questions, he answered one that said Alric's overpower text should read " When Alric moves into an empty space adjacent to a hero..."

Edited by Zaltyre

Justin K. was one of the people who helped develop Descent and some of its expansions- take a look through the quest guides, you'll see his name.

Anyway, there is a rule that no figure can end or interrupt its movement in a space that isn't empty- a space that blocks either movement or line of sight for somebody. Search tokens or hero tokens do not block movement or line of sight, so those spaces are empty- but spaces containing figures, obstacle terrain, or anything else that prevents movement or line of sight are not.

When you are in an empty space, you cannot do anything that might result in you stopping there- in most cases, you can do nothing but keep moving- two figures cannot occupy a space at the same time, so you cannot ever "be" in a non-empty space, you can only use it as a temporary way to get to another empty space, or you are otherwise actively displacing the figure that is there before you (plague worms burrowing). You also cannot be forced to do anything that interrupts your movement while in one of these spaces- that is why abilities like "Tripwire" "Pit Trap" "Grease Trap" "Guard" "Nimble" etc all have to specify "empty space".

In any case, while Justin was in charge of rules questions, he answered one that said Alric's overpower text should read " When Alric moves into an empty space adjacent to a hero..."

I think it would make more sense not to allow Alric to try to Overpower on his last movement point, but ok.

1) Alric can only test when he is in an empty space- the reasoning is this- if he just spent his last movement point and fails, he would be stuck in a space containing a monster, and that is not allowed. This was ruled by Justin.

2) Alric can only "trade" 3 times during his Overpower action- that is, when he physically uses a movement point to enter a space. When he trades spaces, he is not considered to "move into" that space, because he could otherwise- by spending a single movement point- trade spaces with heroes until he failed a test, which could conceivably (since he has a 92% chance of passing each test) knock out every single hero. Nathan clarified that to prevent this "infinite do-si-do," Alric's trading is not considered "moving into a space" though it is still "entering a space."

3) Overpower is not a move action. While it involves a move action, it is a distinct monster action (for example, you cannot use "Dash" to grant Alric an extra "Overpower.") As such, You could interrupt a move action with Overpower, but you couldn't interrupt Overpower with a move action. As for spending extra movement points that Alric already has- that's a little tricky, but I don't see a clear reason why you couldn't. IF "Overpower" read "move up to your speed..." rather than "perform a move action," I could see an argument (just like "Carve a Path" cannot be extended with extra movement points.) However, they're movement points gained from move actions in both cases- barring an additional ruling, I'd allow it.

Well that helps clarify things. It's nice to know that I played it right then. It actually says on his card "performs a move action." So it is technically one of his move actions. So you can also do Overpower once and then attack.

I agree- there are other ways that it could have been accomplished- it seems that the way they did it, rather than check each ability to see when it can or can't be executed, they opted for an umbrella rule that can be easily remembered- movement cannot be interrupted in non-empty spaces.

Just adding some extra issue to the case: If Alric uses his overrun and effectively change places with a hero and after that the OL announces "web trap" or "grease trap" being played affecting that hero. Since it was a forced move from a game effect, will those traps work as intended? Going further, if an OL plays "grease trap" making a hero slide on adjacent spaces of a master cave spider, will the hero lose the fadigue fom its passive skill "web"?

Edited by Dommus

Traps that trigger off of a hero 'entering a space' will indeed trigger, since that has occurred. If there happen to be trap cards that trigger off of a hero "moving into" a space, those would not trigger, as the hero did not perform any kind of movement, but was forced to enter a new space (even 'place your figure in a space within N spaces' abilities don't constitute moving into a space.) As a result, I don't think the cave spider's 'Web' would trigger.

Edited by Zaltyre

Roger that.