I've been becoming a big fan of two-ship builds recently, and plan on trying out these builds, I also wanted to experiment with Wedge and find a way to make him effective, as I feel that his ability can be exploited well in combination with expose and experimental interface to give him a boost to firepower and also allow him to negate the bonus evade ships would normally get at range 3, with expose and the ability to target lock or focus after using the interface would provide him with good action economy. My plan is to keep wedge at range 3 as often as possible while Fat Han or Dash handles things a bit more up close and tank damage better
http://xwing-builder.co.uk/view/228683/dash-and-wedge
http://xwing-builder.co.uk/view/228685/fat-han-and-wedge
I also wanted to try something similar with Imperials, using two variations of Decimator builds, Devilmator, and Gunboat, alongside a more agile, but equally threatening ship that would force my opponent to decide between one or the other.
http://xwing-builder.co.uk/view/228692/hammer-and-sickle
http://xwing-builder.co.uk/view/228687/gunboat-and-auto-fel
Let me know what you think! I will be trying out Dash and Wedge today probably, so I will know how well it works (or doesn't!).