Tales of a Yellow Pulsar

By Vixen Icaza, in Star Wars: Force and Destiny RPG

I have spoken a few times about the Force and Destiny adventure i am writing for my group. The second section of which is set on a shortly pre Deathstar Alderran. as i have finished writing that now I felt like I would share my efforts.

https://drive.google.com/file/d/0B3s_lJbH1vBMZ2J2YWxEVlM3VjQ/view?usp=sharing

feel free to use or critique it and if you want to edit it to make it a full unofficial PDF with cover etc. great. I have a version with stat blocks for official opponents and pictures to hand out to base ship choices on at the end of act 3.

a thank you goes out to a fellow forum member who's name I cannot remember for the Deathstar idea.

Episode 3 will take place in orbit of the Pulsar from the title and I will update this thread when I have added that to the document.

Edited by Vixen Icaza

Thanks,

It's look very interesting. I'm waiting the continuation

Hi I'd like to offer some constructive criticism of a few things. Please not these are only suggestions.

1. I think your first encounter where the players are supposed to lose and flee is a mistake. It's hard on players and sometimes equally hard on a GM for players to lose. Occasionally they'll stubbornly fight to the death - they're the heros and they should be winning.

Maybe change it such that your mysterious friend flees before giving the players something they need. Give them a reason to go after him, instead of trying to kill them for being stubborn or heroic.

2. In your act 3 thranta nest encounter, I think conflict for not saving the birds is against the spirit of the game. This is just nature! It happens all the time, yet it's neither good or evil. The force is about emotion and how we react to it.

Here's maybe a better idea:

As the party camps for the night they come across a criminal who has been climbing and has injured himself. Do they help him and let him escape(possibly to do more crime) ordo they leave him to die for his transgressions?

3. There are a few formatting issues, but I'm sure you're aware of those.

4. When the Death Star fires that's definitely a hard or daunting fear check.

-Lagspike

Edit: forgot about the fear check.

Edited by Lagspike

Thanks for the advice Lagspike.

1. I was playing with the idea it was hard on my players, they are all used to 4e D&D and I wanted to introduce them to the concept that not all fights can be blood fests. Do not worry if it goes on to long Lucius can be the escape catalyst too.

2. I wanted to keep both act 3 conflict/encounters as both nature based. With this I was looking as highlighting Nature red in tooth and claw vs civilised help the baby birds. May re think it though.

Your replacement is getting filed away for another time though.

3. Yeah does not suprise me with the way I spew forth ideas, I shared without really going back over.

4. Yes fear checks I forgot all about em will definitely put one in for the big bang. Might need one for a charging Alpha Grazer too.....

Ok, if you want to make this into an unofficial PDFs someday, make sure you put a line in there about Lucius fleeing if the party is overwhelmed.

"If the party is overwhelmed, Lucius flees and shouts 'if you want those plans follow me!'"

Just a small semantic, but I think you should put in stronger consequences if the party "loses" the chase. Maybe they see their master dragged down and take strain damage.

Also don't forget that fear leads to anger...