AngryJoe's TableTime - Star Wars: Armada Video!

By Angryjoeshow, in Star Wars: Armada

I caught the end of your live show as I was surfing YouTube and saw your link. I am just wondering if your going to be doing any push-ups for every reply you get here. : )

I will be watching this to see what I missed. You two Joes are very entertaining.

8. If your ships is going to leave the playing field after manouver you can try to make that manouver overlpaing the tool (thats the only instance when you are allowed to overlap the tool)

Is this correct? I'm not aware of any exception to overlapping the maneuver tool with your ship when you would put your ship off the play area. Actually, when looking this up, I found that it's actually legal to NOT end on the same side of the tool as you started so long as your ship base doesn't overlap the maneuver tool.

I'm almost positive that's wrong. I thought you had to start and end on the same side? And if that's the case, then if the maneuver tool is on either side, you would end up in the same place, wouldn't you? So it doesn't matter what side it's on, except for the ship overlapping it at the end?

Sorry I didn't cite anything- what I found was in RRG pg. 11 Ship Movement, 2. Move Ship, Bullet 4.

What he wrote is correct. But you could add, that only 1 critical effect can be resolved per attack. So if you have a card with a crit effect like dodonnas pride, you have to decide between the Card effect, or the standard effect (dealing the first damage card Face up).

  1. When can command tokens be spent? Only in command phase?
  2. How are critical hits resolved when the target ship still has shields but not enough shields to block all incoming successful hits? (1 critical hit, 3 normal hits vs. 2 shields)
  3. Accuracy results flip defense tokens and do not effect command tokens? what affects command tokens to be discarded?

  4. Players can spend more than one command token in a single round?

  5. Only one critical can ever be inflicted past shields per attack? Say 5 crit rolls but only one face up damage card and four facedown if there were no shields?

  6. A fleet must have a flagship, does that mean a fleet will always have a commander? Meaning every battle is fought between mod vs Dodoma until more come out?

  7. Intention or unintentional ramming does one damage to both attacker and defender, correct?

  8. Purpose of, a ship cannot overlap its movement tool when moving if it does, use other side of movement tool?

2. The critical is counted as a damage and a critical 'token'. So you do 4 damage and can spend the critical 'token' on an effect, the standard effect is to flip the first damage card face-up

Im still failing to understand how it interacts with shields. Do criticals go through shields or does the first damage blocked by a shield get to be the critical that your opponent rolled?

It's like this, the standard critical result is a conditional effect. If any damage is left over after penetrating the shields, it is dealt as damage cards. If that same roll generated any critical faces on any of the attack dice, the first of those damage cards dealt gets to be face-up (and is thusly a critical hit).

So let's say you hit a shield value of 2 with 2 damage and 2 crit results, then you've done a total of 4 damage (because crit facings also count as damage). So 4 damage total - 2 shields = 2 damage cards dealt to the defender, and since 2 of those dice were rolled as crit facings (i.e. at least one die had a crit result) the first of those two damage cards is dealt face-up.

I hope that made some sense.

The Attack Example on page 16 of the rulebook gives a demonstration of this kind of thing in action if you want a more graphical representation of how it works to help you keep it straight in your head (I've reread it a few times myself).

This is incorrect. Rules Reference guide pg 4 under "critical effects."

"The attacker can resolve only one critical effect per attack.

Referring to the part you highlighted in red, um, no it's not. I covered that you only get one crit card.

Reread my statement. I specifically said, "the first of those two damage cards is dealt face-up." I did not say both of those damage cards are dealt face-up.

You cited a rule correctly, no dispute. But you seem to have misread what I stated. We are both essentially saying the same thing.

Edited by Deathseed

Hey Joe! Great to hear you guys' thoughts on the game. Hopefully I will be able to play it during the weekend. You and TB should definitely collaoprate on a video on Armada in the future. Would be fun to watch. :)

Edited by Tesseract

8. If your ships is going to leave the playing field after manouver you can try to make that manouver overlpaing the tool (thats the only instance when you are allowed to overlap the tool)

Is this correct? I'm not aware of any exception to overlapping the maneuver tool with your ship when you would put your ship off the play area. Actually, when looking this up, I found that it's actually legal to NOT end on the same side of the tool as you started so long as your ship base doesn't overlap the maneuver tool.

I'm almost positive that's wrong. I thought you had to start and end on the same side? And if that's the case, then if the maneuver tool is on either side, you would end up in the same place, wouldn't you? So it doesn't matter what side it's on, except for the ship overlapping it at the end?

Sorry I didn't cite anything- what I found was in RRG pg. 11 Ship Movement, 2. Move Ship, Bullet 4.

Actually you do need to end your move on the same side of the tool you started on, RRG pg. 11 Ship Movement, 2. Move Ship, Bullet 2 "A ship must be placed in its final position on the same side of the maneuver tool on which it started its maneuver." Point 4. states "If a ship would not overlap the maneuver tool regardless of which side of the ship the tool is placed on, the ship’s owner can choose which side to place the tool on." this is done before moving the ship, not the final position of the ship after moving.

The only instance you can overlap the movement tool is if you hit another ship RRG Page 8, Overlapping, Bullet 3 "If a ship must execute a maneuver at a reduced speed due to overlapping another ship, it is allowed to overlap the maneuver tool in its final position."

If your ship's final position is outside the play area it is destroyed RRG Page 9 Play Area "If any portion of a ship’s or squadron’s base is outside the play area, that ship or squadron is destroyed. For this purpose, ignore activation sliders, shield dials, and the plastic portions of a ship’s base that frame shield dials."

Edited by Soren Doomhammer

Actually you do need to end your move on the same side of the tool you started on, RRG pg. 11 Ship Movement, 2. Move Ship, Bullet 2 "A ship must be placed in its final position on the same side of the maneuver tool on which it started its maneuver." Point 4. states "If a ship would not overlap the maneuver tool regardless of which side of the ship the tool is placed on, the ship’s owner can choose which side to place the tool on." this is done before moving the ship, not the final position of the ship after moving.

The only instance you can overlap the movement tool is if you hit another ship RRG Page 8, Overlapping, Bullet 3 "If a ship must execute a maneuver at a reduced speed due to overlapping another ship, it is allowed to overlap the maneuver tool in its final position."

That's a relief, as i thought otherwise there was an exception to the rule of staying on the same side as you started. Must've misread it on my phone.

Actually you do need to end your move on the same side of the tool you started on, RRG pg. 11 Ship Movement, 2. Move Ship, Bullet 2 "A ship must be placed in its final position on the same side of the maneuver tool on which it started its maneuver." Point 4. states "If a ship would not overlap the maneuver tool regardless of which side of the ship the tool is placed on, the ship’s owner can choose which side to place the tool on." this is done before moving the ship, not the final position of the ship after moving.

The only instance you can overlap the movement tool is if you hit another ship RRG Page 8, Overlapping, Bullet 3 "If a ship must execute a maneuver at a reduced speed due to overlapping another ship, it is allowed to overlap the maneuver tool in its final position."

That's a relief, as i thought otherwise there was an exception to the rule of staying on the same side as you started. Must've misread it on my phone.

No worries :) There have been times I have misread rules, or read them quickly without really reading the whole thing, if that makes sense? I blame the White and Gold Dress, or was that Blue and Black???? (yes Blue and Black, and yes when I first looked it seemed White and Gold :))

Edited by Soren Doomhammer