The first question we should ask is why are there rebel transports in the battle of Endor? Then if there is a reasonable answer, we make the transports do that.
IIR the transports were there for what was to be the land assault of Endor.
The first question we should ask is why are there rebel transports in the battle of Endor? Then if there is a reasonable answer, we make the transports do that.
IIR the transports were there for what was to be the land assault of Endor.
I think there's a lot of conceptual space for campaign packs (maybe about the size/content of the X-Wing Most Wanted pack) with rules, upgrade cards, and scenario/target ships/stations for Armada. I know I'd love several four-to-five game story campaigns to play with friends. Let me play raids on BFF-1 convoys like in the flight sims, and I'd be all in. Seriously. Two or three copies of that pack.
I think there's a lot of room for such campaign packs in X-Wing too, honestly. In fact, by including upgrade cards with the campaign booklet and any models, FFG would have even more opportunity for those little "ship fixes" they like to do.
The Xwing computer games have some great memories. I would definitely purchase some Armada scale none combat ships. It would add a lot of variety to the games objective, seek and destroy, boarding actions, protection, etc.
Salcor