Matt Kohls tri symbol nonsense that I played at Worlds 2009

By mattkohls, in UFS Deck Building

Matt Kohls: 1

Attacks: 17
Dragon Flame x3 F
Ira Spinta x3 F
Knight Breaker x3 E/F
Hades Axe x4 E/F
Midnight Launcher x4 E/F

Actions: 4
Kung Fu Training x4 E/F

Assets: 1
Evil Doer Destroyer x1 E

Foundations: 37
Blood Runs True x4 E
Revenant's Calling x3 E
Lesser of Many Evils x4 C
Realm of Midnight x4 C/E
Chasing After the Power x4 C/E
Rookie's Fortune x2 C/E
The Anti' K x4 C/E
Red Lotus of the Sun x4 C/E
Communing with the Ancients x4 C/F
Manifest Destiny x4 E/F

I originally built this deck as a fun deck to counter our wall decks. I decided to play my character card for a couple reasons, first we just won our second asset the night before so I was pretty happy about that, and second I was going to rotate with 4 point cards so this was my last chance to play my character in a major event.

The hardest part about building my character is getting relevant nonblocks into the deck. When I built it straight fire or evil, the nonblocks just weren't there unless I ran a bunch of crap cards. By chaining off all symbols I could get some key cards - Dragon's Flame and Spinta off Fire, Lesser of Many Evils off Chaos, and BRT, Rev's off of Evil. After playing against some of our monster death decks - Tira, Zi Mei, and Victor, I decided that I wanted to build something that could counter wall decks. I noticed that our death decks would negate a lot but didn't actually want to block things early. I also really love Dragon's Flame and was determined to make it work.

Some quick stats:
The deck is 60 cards (59+character). I wanted as small as possible to draw into the key pieces every game.

41 cards (69%) share two symbols with my character. This was huge in order to play certain key mono-symbol cards and in order to not screw myself with symbol matching. I also was able to Manifest down something from every symbol.

17 cards (29%) do not have blocks. This is key to fish out the combo pieces with my Form ability. I would have liked to have more, but the quality of my foundation base was already questionable as is.

37 cards (63%) check a 5. This was huge for attacking early and running so many attacks. It was also critical for blocking as I would be tapped out or close to it a lot.

The gist of the deck is to get your control boosts turn 1 and start swinging turn 2 if possible. I only pulled off one turn 2 kill during Worlds but several times I got my opponent to very low vitality by the second turn. The most common kill turn was Ira Spinta for 4, Hades Axe for 5, Midnight for 7, and Dragon's Flame for 20. I usually would add a KFT to the Flame.

I played this deck very aggressively with little regard to what my opponent might do on their turn. There were only a few games where I had to play more conservatively in order to survive.

I only had one real loss during Worlds to goo's Kyoshiro, and both games I needed a 5 to win but hit a 3 check instead. That is the nature of the deck though, high risk, high reward. After round 5 I was 3-1-1 and looking like I might actually top 8 with this ridiculous deck. I had to have been running more attacks than anyone else up there. During round 6 I faced Garett (dutpotd) and we drew. We decided to roll off to decide who gets the win since a draw wouldn't help either of us. I rolled a 20, then he rolled a 20, so yeah. . .ridiculous. It would have been cool to win that die roll and the next round to make it in with my character, but alas it was not to be.

Well I had a good run with my character card, and I will surely miss him. I'm very happy that I got to play it one last time.

Sorry Matt, I'm really not good with dice - I was as surprised as you ^^

Strange deck, I didn't know it was tri (i.e. evil/chaos ground), but now I see it.

I'm not surprised you went undefeated barring Goo, the above deck is so agressive that it throws people off.

I say in my report I didn't get a tag along, and then I go on to say I used it to grab the wrong thing... Shows how much I was thrown off, I finally get the card that defends against your deck and I use it to grab the wrong card!!!

Also, not surprised you lost to Goo, Kyoshiro is one of the more noticable character abilities out there (draw 5 cards) and you not having symbols with tag along must have been what pushed him over the top in the matchups.

- dut

Big Ups, Matt, for takin your character card for one more trip around the block!! 'Gratz!