"Move" Force power damage

By Alatriste, in Game Masters

Hi everyone!

As writen in the book, the Force power "Move" deals damage equal to 10 times the silhouette of the object hurled. Don´t you think it´s too much damage?

With just 45 xp, a Force sensitive exile could deal 20 points of damage with a single object attack!

Not really. There's a number of balancing factors compared to say, a Blaster Rifle. Move you need to have a Sil. 1 object around to do that much damage, Blaster Rifle, you just need the weapon itself. Blaster Rifle can be upped to 11 and higher base damage with 2+ ranks in Ranged (Heavy) and Deadly Accuracy, and/or Attachments/Modifications. Blaster Rifle can crit easier by default, and that can be improved further with Jury Rigged and Attachments/Modifications. Move is more fickle, requiring necessary Force Points AND a successful Discipline roll. And Move is more XP heavy, requiring ranks in Discipline and Willpower, XP to get Force Ratings, XP to get the Power and Upgrades...

And most importantly, people won't be nearly as alarmed when you pull out a Blaster Rifle compared to when you start lifting large objects and throwing them across the room with your mind.

Correct me if I'm wrong.....

Given 45 xp investment in Move, you are going to need:

1 pip to activate the power

1 pip to upgrade object silhouette from 0 to 2 (if you have 2 str upgrades, otherwise it'll be more)

1 pip to upgrade distance object can be moved (if you have 2 range upgrades, otherwise it will be more)

Have to roll a Discipline check with 2p difficulty (silhouette size)

How many pips do you think you'll get with a force rating of 1? There's easier ways to do 20 damage, like a successful auto fire attack (successful hit with 2 advantage, less if it modded).

Edited by jaradaj

Given the cost in Force points, it's not overpowered. Plus, 20 damage is about right for objects of that size: a heavy conference table or even a speeder bike is that big, so I'd say 20 damage is getting off lightly. It can also be soaked.

My issue with Move is that in canon we don't even see a lot of that kind of throwing. And as far as I know, nobody moves anything bigger than Sil4, and that with some serious effort. So I think it's overpowered in general. I also have no idea why Silhouette is the damage multiplier, it's just arbitrary. Bigger objects move slower.

So if you're interested in a "canon" version:

https://community.fantasyflightgames.com/index.php?/topic/134430-force-move-canon-edition/

Hi everyone!

As writen in the book, the Force power "Move" deals damage equal to 10 times the silhouette of the object hurled. Don´t you think it´s too much damage?

With just 45 xp, a Force sensitive exile could deal 20 points of damage with a single object attack!

That's also 45 XP that a character with a blaster rifle can spend to be very accurate with a blaster rifle, with Lathrop hitting the various perks involved in beefing up a simple blaster rifle.

There's also the question of there needing to be Silhouette 2 objects that your PC can readily throw about, which not every encounter is going to feature, especially if your PC doesn't have the Control Upgrade to pull objects loose. As jaradaj pointed out, you'd need 3 Force Points to attack a target at medium range, requiring Force Rating 2 just to have a chance of accomplishing. Meanwhile, the guy with the blaster rifle is rolling against the same base difficulty (2 purple) doesn't have any "fiddly bits" to worry about beyond making a successful attack roll.

if the damage increase is that much of a concern, simply reduce the damage to 5xSilhouette, with a Silhouette 0 object simply doing damage equal to the uncancelled successes on the Discipline check to attack. This allows Move to still be used as a combat option by a Force user, but it won't become the default combat option, though it does become fairly lackluster to using even a blaster carbine/rifle in many cases, since the blaster will do about as much damage as a Silhouette 2 object without having to jump through the extra hoops that using a Force power requires.

Edited by Donovan Morningfire

A Jedi shouldn't be using the force to smash people like bugs so I allow my players to scale back the damage with 10x as a upper limit. If a group of people are chasing you, you can knock them down without killing them that way.

I've had a jedi player abuse force move a bit in my game. Until I used a generated despair on a successful force push/move check to kill the targeted minion. Giving the jedi character much conflict and a small obligation that ended up coming back a few sessions later to haunt him when the family of the mook killed hired a bounty hunter. What started off with a simple force check lead to a 5obligation, that eventually was built up to a nice little side adventure that taught my PC to be more careful with force powers. It was fun.

I don't have my dice with me but I believe the force die is a 12 sided with only one of those sides have a max of 2 white pips. So even with 45xp and a force rating of 1 you can't do 20 damage. You'll need to get force rating 2 which is going to take a minimum or 75 xp (if it's a straight shot) for force rating talent. Plus the 45 for all the move investment, we are talking 120xp now. Most non-force sensitives can do better with a superior blaster rifle with a laser sight.

Edited by jaradaj

I don't have my dice with me but I believe the force die is a 12 sided with only one of those sides have a max of 2 white pips.

No, there are three sides with double-white pips, and one side with double-black. So you can get 2 pips 1/4 the time, or 1/3 the time if you want to spend Strain and flip a DP.

Thank you very much guys, you gave me a lot of options about that power.

Another question about the same: do the uncancelled successes in the Discipline check add to the Move power damage?

Another question about the same: do the uncancelled successes in the Discipline check add to the Move power damage?

Yes

I think they do not compare well.

1. A power that you alone can use is not an upgradable weapont that anybody can pick up and use.

2. You will be able to bring your Force Power anywhere but not your rifle.

3. Simply using your enemies to club your enemies to the ground (or even death) is quite a perk.

I think they do not compare well.

1. A power that you alone can use is not an upgradable weapont that anybody can pick up and use.

2. You will be able to bring your Force Power anywhere but not your rifle.

3. Simply using your enemies to club your enemies to the ground (or even death) is quite a perk.

I agree with some but;

1. The power has upgrade options, like range and control, etc. those mimic the mods on a weapon.

2. True, so can a successful skullduggery check or a brawling character. The fact that you can't take away force powers in most situation is what make jedi dangerous. However, it still doesn't make them invulnerable to minions so it becomes a race to see who can out damage one another.

3. True, as can many classes with a small xp investment.

You speak the truth however, is anyone who thinks otherwise using defense and cover? Adversary talent? I would think throw and object at someone is via direct line of sight. Hard to throw around cover.