I've seen in a number of other threads digress into discussion about leaving certain things legal for the first little while after rotation... Some examples of stuff I've seen floating around are:
- Characters
- Some of the later sets (11? even 10?)
- Select cards or promos that belong to set 12 (shadowar promos)?
I know that my Scout is determining what to keep around a) as incentive to players that have recently lost their 'favorite' characters to still play, as often and as competitively come rotation b) keep the card pool a manageable size such that we don't see the same techs all the time, risking redundancy and boredom for the game, and c) to keep the players that recently bought a lot of these packs happy with their purchases.
He suggested keeping Flames of Fame and Warriors Dream stuff legal, and at first I thought - 'might work'. But then I got to thinking about certain cards in those sets that (although not as powerful as some other stuff in block 3) would still have a drastic impact when together with block 4 stuff. One example, Hugo's support, gives symbols draw and interaction with PotM that others would otherwise not have. Many other examples exist but going into the details isn't the point of the post.
The point of the post is to have other players and Scouts summarize in one thread what everyone will/is going to be playing for the Month of September (let's say until the release of the SCIV set) and why.
My personal opinion is that set rotation is like breaking up with a significant other (or vice versa). Namely, part of you misses what you had, some people even still stay friends with their exes, calling them frequently and not truly parting with their past, sometimes people even let their ex determine or play a large role in who they form a relationship with next or see their ex as a barrier between themselves and their next relationship...
Without fleshing it out any more (i.e. talking on phone with ex and new girlfriend overhears = pain , is the equivalent of looking at your 4 point for techniques that no longer exist in 5 point territory and feeling the pain come a 5 point only tourney that doesn't offer you the same experience you are used to with your mixed bag meta back home) my opinion involves cutting all ties with anything with a 4 point shuriken, solely playing 5 point cards (and hopefully only against 5 point cards). Of course, the only time you look back is when you play legacy, and that is a whole different analogy - one that I won't bring up right away ^^
- dut