I just took a quick look at the psychic powers section in RT last night and wnated to share my thoughts:
The primary difference between RT's treatment of psychic powers and DH's treatment of psychic powers is in how they are activated. In DH you roll a number of dice equal to your psy rating to beat a power threshold. In RT you make a test against a specified characteristic (this appears to usually be willpower) and your psy rating acts as a bonus to your characteristic (+5 per rating)
This also allows for the RT mechanic for using powers with varying degrees of risk by alowing a psycher to restrain himself (use lower psy rating w/ less likely phenom/perils) or push (boost psy rating w/ greater chance of phenom/perils)
I'll have to go back an read to confirm, but I think that DoS on the characteristic test replaces Overbleed as well.
Overall I think the RT system is very cool and like the new aspects it opens up.
However, I do have one issue I'd like to hear addressed.
In DH the powers having different thresholds meant that certain powers were harder to use than others. This made sense as some powers were more powerful than others. Some were even big enough that if you did not have sufficient psy rating you couldn't do them at all. As you got more dice from your psy rating you became more able to use the bigger powers more an more easily, but regardless it was always easier to use a weaker power than a stronger one.
Now I haven't had a chance to read the individual RT psychic techniques, but at a glance it seems that all powers are based on roll vs. characteristic + psy rating (or other) modifiers. As a result, for a given individual psyker power A and power B (presuming they both use the same characteristic) are always the same difficulty to use. So unless all the powers are basically equivalent, or some of them impose a penalty just b/c they're more difficult, this seems kind of screwy to me.
I ran into this issue particulalry b/c I was wanted to swap all my psykers to one game mechanic and was trying to figure out translation of threshold difficulty to the RT version.
Can someone enlighten me on this?