It also bears pointing out that this is not the same scope as Dark Heresy. In Dark Heresy you play grunts, semi-random folks with a few useful skills to ferret out bad men and thier plans. Rogue Trader is about the exceptional few who command ships and thier exploits among the stars. These are clearly the more exceptional members of the crew, not the rank and file.
The Astropaths are the weaker of the two by definition, being bonded to the Emperor makes them safe enough to put on ships in the void and bolsters thier lack of will. To me that clearly means that the majority of Astropaths are going to be "Formated" to comunication will have little to no personallity beyond that. On the other hand, in a Rogue Trader vessel they could favor a more autonomous communicatior and would actively seek the ones that survived the bonding more intact than not. This would make the player Astropath the shining exception to other Astropaths like the Militant is the shining exception of the Guardsman. I would play an Astropath like a mind wiped character, but the psyker would have history and social awareness reflecting a complete person in a way my Astropath could not.
Just my .02, I have not read Rogue Trader yet so I reserve the right to hang my head in shame when I get the complete rules. I am just basing this on the books I have read, I have yet to see an example of an astropath who was not like the precogs in the Minority Report movie.