Naked Decimators, anyone try it yet?

By KILODEN, in X-Wing

You could try my "Howl's Moving Castle" list:

Patrol Leader x2

Howlrunner + Swarm Tactics

You get to focus and reroll with your decis, and if Howl dies, you could always go back to target locking.

I do have 2 Decis.... I might have to try this.

You could also replace Howl's Swarm Tactics with a Tactical Jammer on each Decimator to make them moving asteroids so they wont shoot down Howl too early on.

Pet peeve: counting up red dice as an indicator of offensive power.... more dice spread across a large number of attacks is sometimes worse than a smaller number concentrated into a smaller number of attacks.

I have a 3D list... If you fly it right, 9 to 12 reds on a target, makes a target go down.

BrickWall.gif

But???? That is only 3 attacks so isn't that the best of both worlds? More dice spread in fewer attacks?

How about this:

Patrol Leader (40)

Howlrunner with Stealth Device (21)

Black Squad Pilot with Draw Their Fire (15)

Academy Pilot x2 (12 each)

100 pts on the dot. Howlrunner is about as protected as she can get. You have a 4 ship mini-swarm that can do damage with re-rolls.

Rather than a stealth device, you might try PtL on Howlrunner. The evades can really help mitigate bad dice rolls and you're not really using her for her shooting.

Isn't that an argument for stealth device since you only need one action for an evade?

I am just waiting for the inevitable two Dedcimator lists to face each other in the finals of a store tournement somewhere.

Edited by Far Wanderer

A naked Patrol Leader is 40 points well spent, but is highly dependant on what you spend the leftover 60 points on.

I've grown quite fond of a Shuttle and a Bounty Hunter, to fly alongside it.

It's actually a tough squad to fly, as 3 large base ships can be quite unwieldy, especially if one is a space cow. However, its a ton of beef and can throw out some decent damage. I'd suggest Vader on the shuttle and Rec Spec. on the BH to make it fairly tanky.

Oh yes and the Shuttle's dial doesn't help much - but it is truly a beefcake list and it throws out 9 attack dice regularly, for quite some time.

It can also wreck your opponent's movement plans when you throw 3 large bases in front of him. :)

Or it could wreck YOUR movement plans when you throw an academy pilot in front of you!

well I have this list I call VADORMATOR:

Patrol Leader + Darth Vader (43)

Rear Admiral Chiraneau + Elusiveness + Engine upgrade + Ysanne Isard + Intelligent Agent (57)

ran this arc dodging Admiral before and he barely took damage beyond his shields, that could have also been because I was flying Carnor with him with both shield and hull upgrades.

Yes. I call the list: Time Bandits (because this list won't die inside of 60 minutes)

2x Patrol Leader

Dark Curse+Stealth Device.

Yes, the list is evil. It dares you to chase after Dark Curse, who is only worth 19 points. This means that the two Patrol Leaders only need to kill 31 points for a full win. Mind you... that's only if your opponent can kill Dark Curse. :lol:

Preparing for the hate "that's not in the spirit of the game" messages to follow..... :D

I am throwing around this list in my head:

Patrol Leader (40)

Academy Pilot (12) X 5

just wondering if anyone has tried a similar list and how it worked for them.

I've run that exact list, although only once. (I've run a couple of other lists with naked Decimators too, including double Patrol Leaders with an Avenger Squadron Pilot.)

It's not a bad list, although it has the usual bad matchups for low-PS swarms. Its biggest problem is that the Decimator is horribly inefficient on offense, and not very efficient on defense. The Decimator is only a hair more durable than the pair of TIE fighters or TIE interceptors it's pushing out of your list, and its offense isn't even close to what Howlrunner would do for you.

So you need to do some arc-dodging to pick those points back up... but the Patrol Leader has PS3 and no ability to reposition. So you're relying on your flying and your opponent's target priority choices to put you in a winning position.

Basically, it's tough enough and has enough offensive output to win some games, but it has some bad matchups and its wins are going to be slow and costly.

Nope but theres no reason that won't work, 31 hit points to chew through and rolling 13 attacks seems like it can do some damage.

Pet peeve: counting up red dice as an indicator of offensive power. A Vader + Advanced Targeting Computer/Fel + Autothrusters/Echo list would have just 9 dice per round; do you suppose it has enough offense? Fat Han + 3Z has the same 9 dice, but it seems like people have been able to use it successfully. Two IG-88s with Heavy Laser Cannons top out at 8 dice, but people seem to like it.

It's not about how many attack dice you roll, because more dice spread across a large number of attacks is sometimes worse than a smaller number concentrated into a smaller number of attacks.

With high ps the amount of dice matters less, when shooting last you need quantity to offset the inevitable losses you'll suffer.

Three interceptors can win as can two aggressors or a pair of defenders because they have the ability to get shots a low ps pilot can't.

If your going to swarm number of dice is relevant.

I once ran a naked Patrol Leader with a Recon Bounty Hunter and Vader shuttle. It was terrible.

The list was, at least. The Decimator did the most damage of the three. Might consider the Decimator and 5 TIEs list.

I've had good fun with

Patrol leader

Echo

Soontir + PTL

You could swap out echo for other builds like Sigma + ACD + Intel agent. Naked Echo is high risk but high reward - and interestingly , not as much of a target as Soontir which is key to the list working.

I have good luck with:

Oicunn + intimidation

ps 2 lambda with HLC x 2

Block with oicunn and just run over ships before they move. Or if they already moved. Oicunn them and then intimidation really couples well with two hlcs pouring into it.

You could try my "Howl's Moving Castle" list:

Patrol Leader x2

Howlrunner + Swarm Tactics

You get to focus and reroll with your decis, and if Howl dies, you could always go back to target locking.

You can do two Patrol Leaders? Does that card count as a named hero?

I just won a Store Championship with:

Patrol Leader with Darth Vader crew (43)

3x Scimitar Squadron Pilot with Proximity Mines (19)

This is probably the best.

Honestly, truly naked, i dont think is the way to go. The ship gains massive boosts from 2 or 3 point increases: Oicunn for 2. Rebel Captive or Mara Jade for 3. Vader for 3. Ysanne for 4.

Still, I think Deci 5 tie might be really cool.

Past that, id offer:

Oicunn Ysanne

Howlrunner

3 AP

Just kill whatever could most likely offer the Decimator with Ysanne any problems, and let Oicunn Ysanne with turret be the end game. Heck, at the start, you can even use Oicunn to tank for Howl, who becomes target #1.

Or: Oicunn Draw Their Fire (for Howl) and Rebel Captive. Ever try going up against a Deci with very good greens and a turret 1v1 when you're stressed while shooting him? Its not possible. You'll will that, no matter what.

A naked Patrol Leader is 40 points well spent, but is highly dependant on what you spend the leftover 60 points on.

I've grown quite fond of a Shuttle and a Bounty Hunter, to fly alongside it.

It's actually a tough squad to fly, as 3 large base ships can be quite unwieldy, especially if one is a space cow. However, its a ton of beef and can throw out some decent damage. I'd suggest Vader on the shuttle and Rec Spec. on the BH to make it fairly tanky.

Oh yes and the Shuttle's dial doesn't help much - but it is truly a beefcake list and it throws out 9 attack dice regularly, for quite some time.

It can also wreck your opponent's movement plans when you throw 3 large bases in front of him. :)

Or it could wreck YOUR movement plans when you throw an academy pilot in front of you!

The lives of the many Academy Pilots lost while trying to do just that, say otherwise. :P

I once ran a naked Patrol Leader with a Recon Bounty Hunter and Vader shuttle. It was terrible.

That is a sub-optimal list imho.Swap Vader for Fleet Officer and RecSpec for Captive. I won a 19 player SC with that.

You could try my "Howl's Moving Castle" list:

Patrol Leader x2

Howlrunner + Swarm Tactics

You get to focus and reroll with your decis, and if Howl dies, you could always go back to target locking.

I like that one.

Might be a good reason to pick up a second Decimater

You could try my "Howl's Moving Castle" list:

Patrol Leader x2

Howlrunner + Swarm Tactics

You get to focus and reroll with your decis, and if Howl dies, you could always go back to target locking.

I do have 2 Decis.... I might have to try this.

You could also replace Howl's Swarm Tactics with a Tactical Jammer on each Decimator to make them moving asteroids so they wont shoot down Howl too early on.

I was under the impression that Tactical Jammer blocked shots not just obstructed them??

hows this one, nearly naked decimators:

Oicunn + Determination (43)

Kenkirk + determination (45)

Academy pilot (12)

that's 35 hull to get through with a good chance to toss out some crits, we all know decimators take a lot of crits when focused on, then we have a TIE with its 3 agility, my guess is he will be low on priority and will be able to attack flanks or be used as a blocker.

my strategy would be to run Oicunn right at them, running over ships as he goes, Kenkirk will circle close by blasting at anyone without tokens, then the TIE will start in flanking position and close from an angle to add shots at targets of opertunity

The most bare bones deci list I've had any joy with is;

48

Patrol leader - 40

Gunnar - 5

Vader - 3

52

4 x obsidian pilot (52)

The swarm deals with fatties like han and chirpy and the deci deals with the fells and whispers of the world. The PS3 across the board gives you more deployment and formation options (swarm behind the deci vs whisper/fell or vice versa vs fatties) and also gives you an edge vs bbbbz and other such swarm lists which would own academy pilots

my other list is double D's:

Oicunn + Expert handling + Mara Jade + Dauntless (49)

Kenkirk + Elusiveness + Ysanne (50)

Similar play as the last list, Oicunn slams into a ship, then barrel rolls off (gains 2 stress tokens) but can now also shoot at the ship he just rammed

then Kenkirk hangs out at range 2, by the time Oicunn is dead (yes I plan on him dying) Kenkirk will most likely have a damage card. so that 1 auto evade, 1 evade die, 1 attacker reroll hit, and a focus token. this should be sufficient to stay alive for time or until he can finish off any ships still on the table.

You could try my "Howl's Moving Castle" list:

Patrol Leader x2

Howlrunner + Swarm Tactics

You get to focus and reroll with your decis, and if Howl dies, you could always go back to target locking.

I do have 2 Decis.... I might have to try this.
You could also replace Howl's Swarm Tactics with a Tactical Jammer on each Decimator to make them moving asteroids so they wont shoot down Howl too early on.

I was under the impression that Tactical Jammer blocked shots not just obstructed them??

Not so, the ship equipped with TacJammer simply counts as an obstacle when firing through it - though only for the enemy ships.

Edited by Keffisch

What's funny is I played two games last night with decimator first game I took zero crits the second just one direct hit.

And both games they were down to three or four hull so I'd taken a pounding.