Well, since I can't seem to decide which of the 2 resource symbols will be better, I'm just gonna go right ahead and make a Yi Shan** deck off of Earth as well as Life , and see how it goes. So, without further ado, I give you:
Yi Shan** - Earth:
Starting Character:
Yi Shan** (6 HS 26 Vitality) (Earth, Life, Water)
Actions (4):
4 Tieh Lei, Iron Thunder (2/5 +1H) (Earth, Life, Water)
Assets (2):
2 Pendant of the Western Paradise (3/5; Unique) (Earth, LIfe, Water)
Attacks (18):
4 Yi Shan's Dragon Tail Leg Sweep (3/3 3L3 +2L; Kick) (Earth, Life, Water)
4 Flooded-Nile Throw (4/3 1M4 +3H; Throw) (Death, Earth, Void)
4 Yi Shan's Tiger Claw (4/3 3H5 +3H; Stun: 1) (Earth, Life, Water)
4 Striking Thunder (5/3 3M6) (Earth, Life, Water)
2 Rage of the Dragon (6/3 4M6 +1M; Character Only, Punch) (Earth, Life, Water)
Foundations (36):
4 Torn Hero (1/5) (Earth, Good, Life)
3 Atoning for the Past (2/5 +3M) (Earth, Life, Water)
4 Black Giant (2/5 +3L) (Earth, Evil, Fire)
3 Dark Past (2/5) (Earth, Life, Water)
4 Iron Body Technique (2/5) (Earth, Life, Water)
3 Regretful Existence (2/5 +3M) (Earth, Good, Life)
3 Repentant Hero (2/5) (Earth, Life, Water)
4 Stand Off (2/5 +3M) (Air, Earth, Fire)
4 Undisputed Ruler (2/4) (Death, Earth, Void)
4 Zhao Family Discipline (3/5 +3H) (Earth, Life, Water)
General Deck Strategy:
Nothing too out of the ordinary here; you rush with attacks that are bolstered by Yi Shan** 's free E to go into your face-up momentum, which in turn make your consequent attacks stronger. In the end, you can score a kill by coming down with a lethal attack rush or busting out something large, like a Dragon Punch after you've collected some face-up momentum (and turned it into what you need to kill your opponent with Tieh Lei, Iron Thunder ). If you get attacked, don't sweat it: though you have a lot of foundations with no blocks, your staging area can defend you well if your attacks have been successful.
Card-by-Card Breakdown:
Yi Shan** - The guy who makes the deck go. He has solid stats (6/26 is OK in my book), and his effects make running this deck a heck of a lot smoother.
Tieh Lei, Iron Thunder - This is a beautiful card in this deck. Not only does it have a very pretty block (+1H in Block 4 , you say?) and a pretty solid buffing effect, it can also set up your kill turn beautifully by transforming the cards in your face-up momentum into the cards you need to put your adversary away.
Pendant of the Western Paradise - Damage bonuses are a necessity in most aggro decks, so this boost is nice to have. Additionally, it can make itself useful by triggering off any of the abilities that require me to discard momentum in order to grab another attack to smack my opponent with.
Yi Shan's Dragon Tail Leg Sweep - A great sort of "poke" attack, this attack can also help a kill turn while it's going on by cleaning out your card pool and putting in some meatier effects for your face-up momentum in the process.
Flooded-Nile Throw - A good, solid throw attack, it costs little, it helps to bait blocks, and it can get stuff in my face-up momentum.
Yi Shan's Tiger Claw - Another attack with strong stats, this bad boy also has a very nasty effect if it manages to land in your face-up momentum.
Striking Thunder - Probably the best attack in this deck to have in your face-up momentum, it also comes in for a pretty hefty amount of damage, and that's always nice to have.
Rage of the Dragon - A genuine finishing attack, this can pack some pretty crazy damage if you have some decent face-up momentum on you.
Torn Hero - Some good committing effect protection in a cheap foundation. It can potentially save your skin from just about any commit effect in Block 4, so it's a pretty good foundation to have.
Atoning for the Past - This can function as a catalyst for a kill turn by simultaneously cleaning the card pool and adding face-up momentum, or as a second effort to get an attack into your face-up momentum. Either of these applications is good.
Black Giant - Let's face it, folks; assets are EVERYWHERE, and they're very good. This card hoses them pretty well, and (just as importantly) provides me with an off-zone block.
Dark Past - Some solid damage buffing in a pinch, and it interacts very nicely with the Pendant .
Iron Body Technique - Considering how blocks are few and far between outside of attacks in this format, any sort of reduction or mitigation ability is very nice to have.
Regretful Existence - Some pretty painful destruction hate, and a "break in case of emergency" sort of damage buff.
Repentant Hero - Another crunch-time damage alteration card (this one reduces damage) that can become a tutor card with the Pendant .
Stand Off - This card does double duty as damage buff and damage redux, and as such, it is very nice to have.
Undisputed Ruler - This is one of Block 4 's premier defensive pieces: most decks rely on keywords to win ( Combo , Multiple , even Weapon ), and this card stops them cold (blows itself up, but you're gonna live).
Zhao Family Discipline - Since Yi Shan** has an improved version of this card's E, this is basically a bread-and-butter damage buff (which is never a bad thing...), and can function as a serviceable backup in case your character is incapacitated by any fashion (*cough* Rashotep** *cough*).
Side Deck:
4 Calming the Mind (3/5) (Earth, Life, Water)
4 Ka Technique (2/5 +3M) (Death, Earth, Void)
Give me your preliminary thoughts on this, if you will.
I may try it if I see my attacks getting blocked too often.