This evening my Agency build used Military Bikes to defeat an excellent player named Nathan, whom I have never before been able to seriously challenge.
He was surprised and dismayed by the way Military Bike works, and felt the card is quite abusive.
I have to agree with him in concept, SO, I need now to reassure myself that I'm playing them correctly.
Please correct me where I am mistaken: - - -
Say on my turn I commit characters to story A (only), one of which has Military Bike attached.
All committing characters are exhausted but the bike is not.
My opponent can ONLY commit characters to Story A in defense.
After story A is completely resolved, I use the disrupt to exhaust Military Bike to commit the attached character to Story B.
Even though the character was exhausted, he can still be committed to Story B by the Military Bike.
My opponent cannot commit characters to Story B in defense.
Story B is now resolved, generally gaining me successes for skill and unopposed.
And the only things the defender could have done about it, were:
Destroy the Character
Destroy the bike
Take the Biking Character's skill to zero somehow.
Remove (bounce) the Biking character from story A before it can be resolved.
Pre-Exhaust the bike somehow before it can use its disrupt
Thanks in advance for any redirection or reinforcement.
Chick