I hope that I'm not stepping on any toes (future articles) by spoiling some 'Twilight Horror' cards! 
I'll leave it to others to spoil more. Enjoy!
Hastur Event
Cost 1 Sweet Dreams...
Madness
Play only if it is Night.
Action: Until the end of the phase, T icons do
not protect characters from insanity.
But what frightens the frighteners?
Yogsothoth Event
Cost 2 Twilight Gate
Action: Choose a non-Ancient One character
card attached to one of your domains as a resource.
Put that card into play under your control. If that character
is still in play at the end of the phase, attach it to any
of your domains as a resource.
Neutral Character
Cost 3 Furtive Zoog
A
Skill 2 Zoog. Creature.
If it is Day, Furtive Zoog gains I.
If it is Night, Furtive Zoog gains T.
Response: After you drain a domain to which Furtive Zoog is attached
as a resourse, unattach Furtive Zoog from that domain and put it into play.

