Shinji's thoughts on the characters of the next block...
Me, Viewtiful Joe, and Jasco Games sat around discussing next block's chars, and so here are the thoughts I've come up with through our discussion.
Zhao Daiyu
Daiyu's abilities by themselves are barely even "frosting" to her support, mostly since not a lot of her support...fulfills its definition >_>. Either way, Zhao has two things going for her: immense pressure with Two Deadly Rings, and mostly (of course), Twinkie Hug. Twilight Embrace is one of the scariest cards around, especially at a mere 6 diff (and high zone). That, and it's very, very easy to fulfill the Combo E (start with Deadly Rings for pressure and Stun, follow up with Alphard Maliki/First Rite/Leg Slash for block bait, Twinkie). Off Chaos she can attempt to use Fatherly Love to draw into her pieces. Off Death she gets all the lovely aggro pieces (Ragnar) and control (Rashotep), as well as Cursed Blood to speed her up. All in all, Twilight is going to be her saving grace, and is truly the only reason to run her. Usable? Yes.
Zi Mei
With momentum generation being quite plentiful in Tekken (yay for Worlds Tekken packs, teh spoilage!), Zi Mei's super duper abuse with Fury of the Ancients, her E, and Autumn's Kiss, and definitely going to guarantee she see play. Although a rather skill-dependent aggro character, she's one of the few with a 7 handsize, can self-replenish momentum, and all of her support is good for keeping the card pool clean to play more cards. For her, I think Fire would end up being her best symbol sheerly due to its large base of support. I'd say 4 Pommel, 4 First Rite, and 4 Fury ought to be a decent enough attack base. Usable? Yes.
Yi Shan
The "perfect for beginners" starter truly hasn't left that designation. Yi Shan's lower-than-should-be health mixed with very few important Yi Shan abilities truly throw him under the bus, especially when compared to better Earth characters (Rasho, Rag, Sieggy) or Life (Lu Chen, Tira, Cassy). But not all is lost for Yi. Moving Mountain's strength comes completely from his E, which allows him to play such cards as Iron Body Technique, Dark Past, and all of his attacks better than anybody else. If you want to ever have a successful Shan, Earth is the best choice. Lead in with a Throw, and his E will make sure it goes face-up. Then play another attack (maybe Leg Sweep?), blow up Atoning to add your Yi Shan attack to face-up momentum, and wall behind Iron Body and Repentant Hero. Usable? Yi Shan is no Tekken 5DR Julia (nobody plays her yet she ends up being top tier), nor is he...really anything amazing (cute conjunction with Monastery, somewhat OK char-only attack), but with some luck and abuse of face-up momentum (requiring some definite aggro), he can be OK.
Lu Chen
Lu Chen really is "the old master" people have stereotyped him. One block-reversal combo can be turn-ending. Off Life, he has the great protection of Torn Hero and Perfect Sense, but also conjunction with Scroll, Atoning for Wicked, and Monastery, and super abuse with Robes and Eiserne. There isn't much else to say about the old man other than to pack him with some decent reversals, and then run him with some aggro (with maybe Divine Wrath as his kill). Playable? Yes.
Temujin
Temujin is the king of Combo. His F ability rigs the pool so that you can attack in any order, but also be ready to combo blast your opponent into oblivion. His E, IMO, simply has no use right now because momentum generation is so seldom. He has no real need for Solitary Assassin, and the only way for him to generate a lot of momentum is to either spam some Body Slam and Crushing Embraces, or to use some weenies like Swing Kick and Lowdown Neb, ones that no one should block. Otherwise, it's all about using cards like Pommel and Dragon Lifter to commit their staging area, then clean up with Dragon's Flame. If you're really cool, you'll pull off Knight Breaker's Combo, Dragon Flame's Combo, and a second Breaker's Combo all in one turn (though who in the Hell's gonna block those?). Usable? Yes.
Rashotep
The closest this game has to a "control" character, Rashotep is a serious threat. Every deck is BASED on their character, and most decks RELY on their character. Rashotep means you'd better rely on other cards. Of course, he can blank anything, and when combined with Ka Technique and Ancient Burial Ground, he can control all 3 types of staging area cards, while Valued but not Trusted controls attacks. Rasho also has a slew of great character abilities. His Bracers enhance his throw game easily. His Crocodile Grasp alleviates any bothersome Torn-Balance, then Stuns them on a Throw. Double Crown double blanks, so should there ever be any reversals he care about...
Either way, Rasho is a major threat, especially since Ragnar and Sieggy can side so well into him (or he into them). Playable? Definitely.
Ragnar
Ragnar was much a joke, but now due to Heir to the Storm, the joke's gonna be on the underestimating opponent. Ragnar packs a...well...probably Throw lol. In a turn, you can play a Crushing Embrace. E with Brooding, -1 Life +1 Damage (6 DMG, 1 life lost), Plunder to commit Brooding (8 DMG, 3 life lost), Ragnar to commit Plunder (11 DMG, 5 life lost), Unstoppable Warrior (14 DMG, 5 life lost), Berserker Rage (18 DMG, 8 life lost), Heir to the Storm to blow up Unstoppable (20 DMG, 8 life lost), Heir to the Storm blow up itself (28 DMG, 8 life lost), Stormhammer (36 DMG, 8 life lost). The might SOUND like a huge investment, but all it took was an attack, an asset, an action, and 4 foundations (meaning the foundations and asset can be drawn turn 1, and at 36 DMG, not all are necessary), then draw into Rage and Embrace next turn. Playable? Yes.
Astrid
After seeing Dani's Astrid eat some face at Jason's "Mini-Block Post-World's Mini Tourney", it's pretty clear where Astrid stands (especially when her 4-diff promo comes out). There's not much that needs to be said about such a top tier character that isn't already known. Her stacker Astrid allows regular Astrid to commit assets as though they were foundations, and to dump through her deck for speed pump. Her assets are all awesome, and once the stacker comes out, any asset (including Terrain, lawl) can be committed. Simply run 4 stackers to draw 1 turn 1 easily, stack, then play your Reaver's, Valkynsverd, Shield, Jimmy Kimmel, and any other asset you want. Paying Respects is Adon in a foundation, what's not to like? Her draw is ran almost solely in Astrid, and has little drawback. Playable? Almost broken lol.
Padma
The support-less ShadoWar char, Padma does something very interesting: pushes throws through permanently. Hit your opponent with some Body Slams, Embraces, and Flooded Nile, and watch them eat printed damage. 7 handsize and Cursed Blood spam? Why not? Or you can be reminiscent of promo Zi Mei and throw some Fury of the Ancients, inflicting 2 more damage for each one dealing damage. Playable? Humorously so =).
Siegfried
Siegfried is probably the most "flexible" character. His damage pump is generally promised (committing 1 is a fair cost otherwise), his life is pretty neutral 28, and his defensive support (Hero, No Forgiveness!, Base Hold) melds well with his aggressive support (Regretful, Earth Divide). Most people agree he's best off Earth: Throw-E-No Forgivessness!-laugh. Soul Calibur* is extremely important with all the Stun that's going to be going on (First Rite, Close Throw, Deadly Rings, Dragon Life, and Croc Grasp ALL have Stun: 2!). Playable? Yes.
Nightmare
The king of destruction, Nightmare plays a very heavy pressure game when he outspeeds the opponent. When he can't, Hungry for Souls resets the board. Cursed Blood, Intimidating Presence, and his R help keep your board presence bigger than your opponent, while you also control their options with Soul Edge, Midnight Launcher, and Corrupting Force. Playable? Definitely.
Ivy
Oh boy...the most overhyped, over-praised character. Ivy's string of attacks strategy is generally eclipsed by...well...everyone else's. Ivy can work, but she's going to rely heavily on unblocked Raging Gnomes, Path of the Master's E (which is being played on a low speed weenie attack, inevitably), and Switching Weapon Styles (which to be honest, she cannot every win without). Not all hope is lost for Ivy, but simply put, her theme is one that relies on damage pumps (which IMO really only exist in Life thanks to Siegfried), which basically contradicts her very existence. Playable? IMO, she's just too bad to matter. But yes, she CAN be used effectively, but it requires a LOT more luck than skill.
Cervantes
The Dread Pirate is...pretty dreadful, really. What's Cervantes got? Well, he's got his dual swords, which give any check +1 (including paying costs, which is good), he has mini Kuzuryu (Dark Geo Da Rey), and...that's about it. So, how do you use Cervantes? Hmm...I'm gonna have to go with Chaos here. Off Chaos, you get Cervantes, Algol, Zi Mei, and Zhao Daiyu support. As such, you can use Cervantes' cards to pass cards throughout the game, Dread Pirate to get 2 checks, Algol's Body of Souls and Alphard Maliki, Zi Mei's Communing with the Ancients and Wheel Kick for Stun: 3 and a high, and Zhao Daiyu for her control and momentum generation. As such...yeah, he doesn't really have much going for him, but he's the best character to lead with Shadow Flares to reduce their CCs, Wheel Kick to Stun them out, then Curse of the Mariner or Dark Geo for the kill. Playable? Like Daughter like Father, Cervantes has to omega work for it, but sure, he can.
Algol
Algol was walking down the valley of set 12, "ah da duh da duh" as Christian Bale would put it, minding his own business, when Martial Arts Champion came to town with two top tier symbols (Death and Fire) and made Algol QQ himself to his sleep of non-existence. Algol is EXTREMELY gimmicky. He's cute...but gimmicky. How do you make him work? All. All is all he's got, really. Pommel Smash is his best defense against MAC. Then, Relentless and Researching-Fatherly Love is going to be his draw, as well as his Arabic draw cards (that one attack, Combo E: Draw 2 cards). Alshain Najm, simply put, requires huge investment, "hopeful" outcome. For 7 difficulty, you're going to pray that damage accumulates, and I mean, it CAN! But...again, most of the "simple" characters (Hilde, Cassy, Sieggy, etc) are the ones people want, because it's obvious promise for obvious gain. Algol isn't hard to build or run, but he relies a lot on discarding then drawing, which again is easy, but Alshain Najm IS A COMBO! So...playable? Uh...I'll say yes because I'm trying to be positive, but the fact that his entire character can't get around MAC alone is just sad.
Astaroth
Blah...I hate Astaroth. I hate him because he's just so...overshadowed. He's got Kulutues, which will give an attack +5 damage or so, and he's got Powerful: 2 on a throw (have fun generating momentum), and that's...'bout it. Astaroth LIVES to build slowly so his pump gets better. However, his pump isn't free like Siegfried's, and it isn't particularly abusable like Ragnar's is with Stormhammer and Heir. So...I gotta admit, I vie Astaroth as worst character of new block. Evil is garbage, and when it comes to Earth, you have Rasho-Rag-Sieg, and when it comes to Fire, you have Astrid-Rag-Hilde. Ditch Astaroth to the side. Playable? Who'd want to?
Hilde
The queen of ringout is still in full force. Lead in with Pommel to commit anything problematic (namely Rashotep), play Siren's Call, E with as many Dual Wielding as you can use, Hilde E, Shadowar E Commit, maybe Jimmy Kimmel E Commit, then Hilde FTROFL. Or why use 2 checks? Lightning Horn works just as well. I need say nothing more. Playable? Top tier.
Tira
Good ol' top tier 7 handsers. While Tira doesn't have familiar momentum of Ira-Spinta, Makai, or Natural Leader, she still can generate at least 1 momentum (which is about all that's necessary) for perhaps a Shredding Vibrato multiple. Tira doesn't exactly have a "pressure" game, more "aggro", I guess. Gloomy Side is definitely the way to be. Playable? I'll admit, I've never built her, but I'm definitely convinced. Her terrain and asset make her extremely quick and aggressive.
Cassandra
One of THE characters to look out for. At what's basically a free E, you're getting the only character right now with a consistant enough speed pump (excluding Eiserne and Robes because they need to be in play and are succestible to destruction/blanking). Off Fire, reveal Dragon Lifer as much as possible to give all attacks +4 speed, effectively pushing them to stupid high speeds bar unblockable. Embrace-Launcher-Breaker, all gettin +4 speed, using Cassandra's E Commit to limit their blocking options. At 7/20 with two top tier symbols, she will certainly see play.
I don't want to give away everything, but let me just say all Tekken chars are possible. Paul Phoenix LITERALLY has a built-in Pommel Smash, AND he shares ALL 3 SYMBOLS WITH POMMEL SMASH! And Christie is the only character with access to a loop right now, and she's a 7/18 with build-in draw, how could that be bad?
Predictions on the tier list (including Tekken).
Symbols: (listed from best to worst)
Top Tier:
Fire
Death
Earth
Life
Mid Tier:
Good
All
Void
Air
Low Tier:
Chaos
Water
Evil
Order
Characters: (listed alphabetically)
S Tier:
Astrid
Cassandra
Hilde
Kazuya
Paul
A Tier:
King
Lu Chen
Nightmare
Rashotep
Siegfried
B Tier:
Christie
Nina
Padma
Ragnar
Tira
C Tier:
Algol
Temujin
Yi Shan
Zi Mei
F Tier:
Astaroth
Cervantes
Ivy
Zhao Daiyu