I've been reading over al lthese threads and decided to gather the most realistic complaints ('it isn't an RPG' is not one of them) into one thread to try and clarify why so many folks are up in arms and try to work those out. Here are the downsides of 3E as I see it, and I think it would be a great show of respect for the community if Jay himself would answer some of these (I ain't holding my breath, however):
PRICE POINT
All the bits and bobs necessary to the games function push the price point up too high. For a starter set, it is out of the range of most (sensible) gamer's budgets and will most likely cause a more than a few new gamers to pass it up for D&D4E or some other, cheaper, substitute. To add to that, there is no way to 'preview' the game, say by flipping through the books, to know if it is a worthwhile use of a C-Note.
TOO MANY BITS
With all the different card decks, custom dice and other assorted shinies, the game requires a much larger surface to use and the chance of losing important pieces to damage or loss becomes a problem.
TOTAL SYSTEM CHANGE
One of the big complaints about 4E was the lack of backwards compatibility with previous editions. From the looks of things, WFRP3e does this to the nth degree. Outside of setting material (which may also be different), it appears that using 1-2e stuff with 3e and vice-versa, will be extremely challenging if not downright impossible.
SETTING IS MORE HIGH FANTASY
This is merely speculation, but when a WFB designer says that 3e is more Warhammer like than either 1e or 2e, flags are going to go up that the 'Grim and Perilous' setting is going to get a makeover along the lines of WFB or WAR. The removal of Halflings and Rat Catchers from the basic set and the addition of High Elves and Wardancers doesn't help this perception...
NO NEW 2E BOOKS
Pretty obvious, really, but those who like 2e are still waiting for a lot of material that never materialized.
THE WORSE MARKETING AND INFO CAMPAIGN. EVAR.
Really, this sort of thing isn't something you just spring on your customer base a month before release (and if it weren't for GRaham McNeil's blog, we probably would have been in the dark until Gencon). As a company, building up hope by insinuating new books are coming out for a beloved game and reassuring the fans that it isn't dead, but not letting the consumers know that you're talking about something completely different to the current edition, is kind of, well...let's just say it isn't a nice thing to do to loyal customers and is the best way for your forum boards to burst into flames...
