This is a deck I have been playing around with for a while. It is consistant for what I does, and has a decent defensive chance against the decks I've seen so far in my local meta (block 3 excluded).
Algol* 6HS 27HP [ All , Chaos , Void ]
61cards
Attacks: 19
3x Alshain Najm 5/3 [ All , Chaos , Void ] 5H4 Combo +3H
4x Wild Storm 4/3 [ Chaos , Evil, Void ] 3H4 Weapon
4x Alaraph Achernar 5/3 [ All , Chaos , Void ] 3M5 Combo +2L
4x Alphard Maliki 4/2 [ All , Chaos , Void ] 2L6 Throw
4x Execution Technique First Rite [Wind, Chaos , Fire] 3L3 Stun:2 Weapon +2L
Actions: 4
4x Frantic Search 3/4 ( All , Life, Void ) +2H
Assets: 10
4x Pseudo-Soul Edge 3/5 [ All , Chaos , Void ] +3L
4x Pseudo-Soul Calibur 3/5 [ All , Chaos , Void ] +3H
2x Tower of Remembrance- Degredation 3/5 [ All , Chaos , Void ] +2M
Foundations: 27
4x Ancient Fighting Style 1/4 ( All , Chaos , Void ) +4M
4x Genius Alchemist 2/5 ( All , Life, Void )
4x Researching the Past 2/4 ( All , Life, Void )
4x Body of Souls 2/5 ( All , Chaos , Void )
4x Communing with the Ancients 3/5 (Air, Chaos , Fire)
4x Seeking Treasure 2/4 ( Chaos , Evil, Void ) +2H
3x Dread Pirate 2/5 ( Chaos , Evil, Void ) +3H
Attacking: The primary idea here is to use Wild Storm, Genius Alchemist, and Communing with the Ancients to hack my checks to string out attacks. With the Pseudos on the field, as well as the Tower, I can drop foundations to pull more attacks. If I can't pull an attack with that, I can Form with Algol to get a new hand and keep going. Body of Souls to grab ones that deal damage out of my momentum, prioritizing Wild Storms. Dread Pirates to pull my throws if a check goes bad on a non-hacked turn. Researching the Past for its mix with Algol's Form to pull attacks.
Surviving: Seeing as how the blocks in this set are harder to come by, Algol has an ace up his sleeve called draw power. With a mixture of blocking with a couple of attacks, responding with the Pseudos, and finally enhancing with Ancient Fighting Style, dropping blockless cards to draw for more is easy. Compared to some of the Block 4 decks I played, my blocking ability seemed to outlast.
Early Thoughts: I like the deck, and the constant motion it is in. Attacking 5-6 times with 4-6 damage attacks really gets the job done, exspecially when the opposing player can only block one to two of the attacks. And, if all goes well, ending with a Najn to finish it is very rewarding. I am still working on the foundation base, but I am happy with the asset count, as they are all key to the kill and survivability. Plus they have blocks and good checks.
Thoughts, comments?
-Tinman