Hate to start a topic that might degenerate into something else, but it's not my intention for it to stray from topic.
I played a few block 4 games and noticed many things.
Pros:
+ Games were a lot quicker. Not turn 2 or less, but turn 4 was about the average turn for end game.
+ The block encourages attacking and blocking. Like, you know, a fighting game and such.
+ No quick momentum gen means momentum is a PRIZE as opposed to just an abusable resource. Again, encourages attacking. Momentum gen is a lot more costly (from hand for Chaos, one card for removing a foundation for Chaos/Death/Evil, dealing damage for everyone else other than Yi-Shan, which still asks to deal damage).
Cons:
- Path of the Master is kind of sick at the moment, considering most decks will be mostly themed.
I'm sure there's much more, but I'd rather leave it open to discussion.