Now I know for a fact that some of you bought this an GenCon. I find it hard to believe that you're all waiting to play before reading through. So, what's the verdict? I'm a bit undecided whether I'll get this one or not as it could so easily be a massive let down.
I'm extremely pleased to hear that nine out of the sixteen quests will make use of expansion material. Sure, it's a little disappointing that there isn't even more cross over with only two using more than one, but realistically (given that FF wants to sell this to as many people as possible) I think that this is about as good as we were going to get. I'm especially pleased that there are four ToI quests which will presumably make full use of these interesting tiles taking up space in my box.
So things I'm interested in are....
Game length... I've heard these are looking long. Great in theory and it'd be fun to have a chance to do an ALMIGHTY game of Descent some time, but I'm very concerned that they'll end up being like the WoD... looking fantastic but a miserable slog to play. Especially true if you commission some big names to write a scenario who are only loosely familiar with Descent.
Theme... this is where I expect these to really work well. Do they have the feel of a monster's lair/castle, rather a series of unrelated monsters with ludicrous flavour text? Something which really bugged me was RtL's attempt to integrate the expansions. Those two rumour quests, especially Down in a Hole, were clearly just throwing in WoD/AoD stuff to fulfill the expansion brief rather than to make a good quest.
Playability... obviously hardest to say anything about as I don't suppose many people have had time for a game, but you never know.
Variety... ? 16 is a lot of quests. Something for everyone? Lots of quests with special rules to make me rethink strategy?
What else? Come on, people!