I often see comments about campaign levels getting too easy on the heros. In response I am curious what everyone thinks about having dungeon leaders modified stats increment with campaign levels. This would only impact stats that can increase with ranks or as an alternative have only the leaders health increment. To be more specific:
Example Beastman Leader
Gains 12 health, 1armor and shadowcloak
Option 1
Copper - Gains 12 health, 1 armor and shadowcloak
Silver - Gains 24 health, 2 armor and shadowcloak
Gold - Gains 36 health, 3 armor and shadowcloak
Option 2
Copper - Gains 12 health, 1 armor and shadowcloak
Silver - Gains 24 health, 1 armor and shadowcloak
Gold - Gains 36 health, 1 armor and shadowcloak