I am just planning the game for our campaign on saturday. Since we play one game every month we sometimes play a special scenario if something interesting happened at the time during the war.
So on saturday we are playing november 1916. The Oberndorf RAID was a huge bombing Raid with Breuget BM IV bombers and some licensed built Sopwith 1 1/2 Strutter bombing far into germany. Lafayette was supporting the raid with 4 Nieuport 17s. On the other side was pilots like Udet and Kissenberth (udet flying a Fokker DIII with a false observer in metal behind him, Kissenberth flying a Fokker DII).
The story is the book: SPA124 Lafayette Escadrille - American Volunteer Airmen in WW1 from Osprey.
Anyways, our germans don't have Fokker DII and DIII but Albatross DII, the DIII model is something I only seen in a resin version for a fortune but since Albatrosses were used at the time they have to do. I also have nothing from the bomber so we will use the stats I found somewhere for the Voison bomber instead, close enough I guess.
We use a tall and small map for the game, on one side we put up the industrial complex (in cardboard models), and as far as we can from then we put up Lafayette and the bombers. Each allied pilot controls one plane and a bomber. The bombers will start at altitude 6 (we use 8) and if the pilot controlling the bomber don't do anything or use a card it will just run straight ahead until it reaches the target, dive to altitude 4, drop its bomb and then the pilot have to turn around and go back.
We give 10 campaign points to a pilot whos bomber actually bombs the factory (whetever he hits or not') and another 10 if he reaches back to the start again, he will also get the last 10 points if he aborts the mission after taking certain amount of damage. The germans will get 10 points for shoting down a bomber after he have bombed or 20 if he shots it before he bombs (and probably 10 for forcing the bomber to abort also, I am thinking about that part). We also awards 25 campaign points to anyone shooting down one of the scouts from the opposite side.
The germans start either at the longside of the map (certain distance from the bombers so they cant shoot directly) or on the airfield we place out in the middle of the map, they can choose any altitude they want to. The game ends when one side have left the map one way or another, but only after the bombs are dropped since we also will place out archies which could shot down the bombers even if it not is likely.
Unfortunatley will my pilot Von Róth (leader of Jasta 9) not join the fun since he is grounded for a month due to a wound. And my other pilot (Donner) is still in a french POW camp so I guess I have to make an alt...
If you have any fun ideas on how to spice things up, post a line