Shiros said:
I, just today, played my first round of true miniblock. It was my Good Siegfried Vs. Fire Ragnar. Let me tell you, Ragnar hits HARD. 12 damage first turn, saved myself with a lucky block. I was so happy when I was successfully able to throw out multiple attacks turn after turn and see my opponent blocking and fighting back instead of foundation walling! Truly reminds me of what UFS once was.
It's like that with all the miniblock games I've played. There are no broken cards in this format to my knowledge. The games are usually quick (3-5 turns on average) and are a blast to play because of the lack of degenerate combos. Instead of people spamming all the annoying stuff (program malfunction, battle prowess, BRT, spinta, feline spike, and so forth) you get decks that require a large amount of luck as there's no one kill card in them. Most of the time you're hanging on the defense by the skin of your teeth because you actually have to think about it rather than "BRT the first attack, BRT the second, commit you out on the third, my turn." Likewise on the attack side you have to plan your attacks really well because they are also a vital part of defense (most blocks are on attacks in mini format).
On top of that there aren't any 'brainless' win cards that require no strategy (feline spike). Most of the 'power' cards require either a combo or some other cost to work. Menuette requires a ton of momentum (not an easy thing to get in mini), Shredding is tough to pull off in this format, Knight breaker, Siegfried's Earth Divide, Dragon's Flame, and all of the other 'kill' cards require two or so attacks to pull off before they can do their big damage. With not a lot of recursion (most of it being from momentum) you have to plan for those. And with no easy life gain you have to watch any hits that come through.
What this block feels like is a more balanced and refined Set 1. The bulk of the cards are perfectly balanced and the good cards are not overpowered. There are a few cards that are worthless in the format but they'll get better once more sets come out.
I'd like to see more blocks on foundations, but that's a minor gripe. We dealt with worse in the dawn of UFS.
Like I said, I agree with Shiros. This really does remind me of what UFS was like back in the early days. And for those of you who are complaining about not being able to abuse your overpowered block 3 cards, go play them in legacy. I've already started the conversion process for most of my decks. Three of them are going to miniblock since they were 75% there anyways. The rest are going to legacy where I can have fun playing with all my old favorites (oh to play cards like Hop and Rolling Storm with the old ***Talim again...)
This has been the best bit of news I've heard since Bitter Rivals got axed.