Struggle Bus

By ramairsedan, in X-Wing Battle Reports

Hey guys/girls,

I am new to the site, but have been reading for awhile.

I am seriously struggle bussing playing a buddy who built a decimator/tie swarm list.

His list is:

Decimator: 55 pts total

Pilot- Rear Admiral Chiraneau 46 pts

Predator 3 pts

Rebel Cative 3 pts

Mara Jade 3 pts

2 Academy Tie Fighters 12 pts x 2 = 24 pts

Howlrunner with Swarm Tactics 20 pts

I keep getting wrecked. I play:

YT 1300 with Han Solo: 50 pts total

Falcon title card

C3P0

2 blue squadron B wings

Both with Advanced sensors

Total of 50 pts

I move ok, try to keep out of range 1 and usually try to take out the swarm. Granted he has amazing dice rolls in which certain ships, like howlrunner never want to die.

I am looking for advice, what everyone thinks I can do to be competitive against this list and others similar.

Thank you very much in advance.

Welcome!

FYI: there's a Squad List forum specifically for help with builds. This forum is for Battle Reports.

I think perhaps your Han is not 'fat' enough :P

Engine upgrade will make a big difference avoiding blocks and even the firing arcs of the TIE fighters. So you need that.

In addition, you could add Luke Skywalker/Gunner and Predator. These sorts of additions will require that you to drop the advanced sensors off the b-wings, or if you put everything on Han, get rid of the b-wings for Z-95s. The headhunter is strictly inferior to a b-wing, but its all you can afford, and when talking about 'fat' turret matchups, at the end of the day, the player with the 'fattest' ship generally wins.

As for strategy, fly around in a way to get shots with Han but avoid getting blocked. You don't want to lose your action because that's a big part of your ability to survive. Focus on killing the TIE fighters first (and as quickly as possible). When it comes down to just Han vs Decimator, your evade token + C3P0 should give you enough of an edge for victory.

Good luck!

He's playing a tough list to beat. It is counterintuitive, but take out the decimator first. Close slowly with the b-wings and make his tie fighters come to you. A b-wing will have a tougher time than the falcon hitting a tie, so focus on the decimator, which should always be in arc, for as long as the b's can survive. You will also have a hard time hitting those ties with 3 green dice so let them die last, but offensively if you can keep them to two red dice you can probably survive with the falcon who should be a run and gun - staying at range 3 from as many as possible but still hitting every round with that Han reroll. The decimator goes down more quickly than you might think with focused fire and no defense dice and your opponent will be deflated a bit when the big gun goes down in flames.

Hey guys,

Sorry for posting in the wrong section here.

I appreciate the advice, both have valid points. Ill try beefing up the Falcon and go with 2 Head hunters.

Any thoughts in a YT 2400 with Dash? More or less effective than a Han YT 1300?

Hey guys,

Sorry for posting in the wrong section here.

I appreciate the advice, both have valid points. Ill try beefing up the Falcon and go with 2 Head hunters.

Any thoughts in a YT 2400 with Dash? More or less effective than a Han YT 1300?

Dash has the potential to deal more damage with a heavy laser cannon and can be quite slippery with push the limit and engine upgrade (allowing him to boost and barrel roll to avoid enemy shots). He is easier to kill however due to less health and inability to 'tank' like a yt-1300 with C3P0 and MF title can.

The heavy laser cannon also creates a 'donut hole' because it cannot shoot at targets within range 1, so high pilot skill enemies with a fast dial/boost/barrel roll can exploit this weakness. Some people go with Mangler instead to eliminate the donut hole, but also suffer a reduction in firepower.

So I think Dash is strong against low PS ships that have forward arcs only because he can avoid them and shoot them up with significant firepower. High PS 'arc-dodgers' are problematic for him and he may struggle against turret ships because his own 'arc-dodging' is meaningless against them. So to get the most out of him, you want to take a support ship that shores up his weaknesses (another turret that can deal with arc-dodgers, a high PS ship that can deal with turrets or arc-dodgers, or perhaps a swarm to run interference, blocking enemy ships to deny actions and keep them from getting close to Dash who likes long range sniping)

Edited by blade_mercurial