E-Wing Squadron Speculation

By NOPUNintendo64, in Star Wars: Armada

Escort and Counter 2

I believe that's the keywords they will have. The also might give them a counter 1 because escort with counter 2 would be a mean combination, not only can they counter but enemy squadrons would be forced to attacked them.

They would probably cost around 15-16 points. But if they only have counter 1 then they should cost 14 points like the b-wing.

Speed of 4 with 4 hull.

What do you guys think?

Its a year away..... at best.

Its a year away..... at best.

Years plural might be an exaggeration, but yeah a ways off.

Then again, FFG is the Blizzard of board games, and it's done when it's done.

Edited by Deathseed

5 Hull, 4 Speed, Anti-Squadron: 4 Blue, Battery: 1 Red, Escort, Bomber, Counter 1.

And **** expensive. Counter + escort is currenty only visible on the speed 2 YT-1300.

And a Tie Defender Squad will have?

5 Speed, 6 Hull, 4 Blue Anti-Squadron, 1 Blue + 1 Black Battery, Bomber, Grit

And **** expensive. Counter + escort is currenty only visible on the speed 2 YT-1300.

for good reason

that's a crazy combination of abilities :wacko:

And a Tie Defender Squad will have?

5 Speed, 6 Hull, 4 Blue Anti-Squadron, 1 Blue + 1 Black Battery, Bomber, Grit

That would be an VERY expensive squadron being able to move that quick and dish out that amount damage to BOTH ships and squadrons. I could see that costing around 21 points; maybe even 23 or 24.

Edited by NOPUNintendo64

I think a more interesting question would be what a TIE Phantom squadron would look like.

Its a year away..... at best.

Years plural might be an exaggeration, but yeah a ways off.

Then again, FFG is the Blizzard of board games, and it's done when it's done.

I sincerely hope they don't do to the X-Wing what they did to it in X-Wing. I don't want some obscure butt-ugly add-on to steal the thunder of the X-Wing.

Edited by Rumar

I really hope FFG avoid any releases of

And **** expensive. Counter + escort is currenty only visible on the speed 2 YT-1300.

for good reason

that's a crazy combination of abilities :wacko:

Yup, its crazy and I hope FFG refrains from bringing out this kind of uber combos en masse, at least if it is not offset by serious weaknesses, like the speed 2 on the YT-1300. Same with the grid+bomber combination, this should only ever be considered on unique squadrons.

I think a more interesting question would be what a TIE Phantom squadron would look like.

I'm betting they'd be speed 4, Hull 3, 4 blue anti squadron dice, 1 red anti capital dice and the base squadron would have an Evade token, maybe 2. Probably costing a minimum of 16 points

Edited by darksaber19

I think a more interesting question would be what a TIE Phantom squadron would look like.

I'm betting they'd be speed 4, Hull 3, 4 blue anti squadron dice, 1 red anti capital dice and the base squadron would have an Evade token, maybe 2. Probably costing a minimum of 16 points

Phantom Squadron:

Speed 3

Hull: 4

AS: 2 blue, 3 red

BA: 2 blue

1 scatter token

Special rule: use of scatter token can't be denied by accuracy results

Edited by TheRealStarkiller

I was actually thinking that the Phantoms would have a new "ambush" ability that would prevent them from being engaged unless they've already initiated engagement with another squadron, to simulate the cloak mechanic. This would be countered by new ship upgrade cards and also the StealthX New Republic ships that would have a similar ability.

I like the sound of that "ambush" rule

it would really force the opponent's hand when it came to formation flying his escorts or trying to jump and destroy the phantoms before they can slip through and murder all the bombers

Careful, we might get an E-wing piloted by Patrick Ewing!

I think a more interesting question would be what a TIE Phantom squadron would look like.

I'm betting they'd be speed 4, Hull 3, 4 blue anti squadron dice, 1 red anti capital dice and the base squadron would have an Evade token, maybe 2. Probably costing a minimum of 16 points

Phantom Squadron:

Speed 3

Hull: 4

AS: 2 blue, 3 red

BA: 2 blue

1 scatter token

Special rule: use of scatter token can't be denied by accuracy results

Something you guys should remember, generic fighter squadrons don't have defense tokens for a reason. How are you going to track those tokens for all those squadrons you're going to bring? Aces it isn't a problem because there's only one ace.

It will have to be a keyword of some kind, but what would that keyword do?

I was actually thinking that the Phantoms would have a new "ambush" ability that would prevent them from being engaged unless they've already initiated engagement with another squadron, to simulate the cloak mechanic. This would be countered by new ship upgrade cards and also the StealthX New Republic ships that would have a similar ability.

Like the simplicity of that approach! I was thinking along the lines of a stealth token like it is used in X-Wing, but may be a well phrased special rule would do the trick just fine. Still, we might see some defence mechanic as well, like forced re-rolls, as long as their special rule applies. At least for capital anti-squad fire I would expect something to reduce its effectiveness against stealthed fighters.

Yes, excellent ideas around indeed.

How about:

Tie Phantoms cannot be locked in close combat (this simulates the ability to engage stealth and escape).

Attackers shooting at Tie Phantoms get one (or two) dice less, like shooting on obstructed targets (this simulates the stealth defense bonus), unless the Phantoms have attacked this round (this simulates the need to disengage the cloak in order to attack)

How about...

Cloak - Discard 1 dice of your choice from the attack pool when this squadron is attacked but has not yet activated this turn.

It needs to be simple, thematic and not too powerful.

Edited by DWRR

How about...

Cloak - Discard 1 dice of your choice from the attack pool when this squadron is attacked but has not yet activated this turn.

It needs to be simple, thematic and not too powerful.

After rolling, so like an evade token?

How about...

Cloak - Discard 1 dice of your choice from the attack pool when this squadron is attacked but has not yet activated this turn.

It needs to be simple, thematic and not too powerful.

After rolling, so like an evade token?

Yup, but limited to un-activated squadrons.

Maybe removing a dice is too powerful, maybe just reduce it to a forced re-roll.