To help clarify - We played the first quest for the base game - but we have the expansions - so all the treachery and feats... etc.
We ran into a couple of problems. As one might expect. when adding all the stuff from the expansions to the base game.
1. Reach vs. Ghost. So ghost is immune to melee attacks from adjacent spaces - so the question is for reach - it is a melee attack - but it isn't technically adjacent. SO - does a melee attack with reach hit a figure with Ghost?
2. Precision - "You may ignore 1 figure or obstacle when tracing line of sight for a Ranged or Magic attack." - in the first quest for the base game - in area 3 there is a pillar that has fallen over - so it makes 3 spaces of rubble. CAN a player with precision shoot through all three spaces? So:
charater -----> [ 1 ] [ 2 ] [ 3 ] ---> monster
Does precision make it through all that rubble - the piece used is technically one piece.
3. Leap vs. Guard. So the Blood Gorilla can leap - does a player with Guard active get to interrupt the leap attack (mid-flight technically) and attack before the leap would hit?
4. Furr the Spirit Wolf. Does he have a ranged attack? He technically uses the white die - and that has a modifier for range... So can Furr technically hit up to 3 spaces if you hit with the right side of the white die - all the definition says is: "Furr can attack once per turn (before, after, or during his movement), rolling 1 white die, and his attack ignores armor."
5. Furr the Spirit Wolf and Beastman Fetish. Beastman Fetish allows the player with the card to re-roll one die - can the player use Beastman Fetish to allow Furr - his familiar - a re-roll?
6. Manticore - really? Big ass wings!! No fly ability???