Herr Arnulfe said:
It worked great for Dread's style of one-shot atmospheric horror, but I wouldn't want to play WFRP with Jenga. In particular, after the tower had fallen and been re-deployed, you had at least 5-6 "pulls" that were basically guaranteed successes. So the tension would build gradually after each PC death. Not quite as random and unpredictable as WFRP should be (just my opinion).
Off course. But my point here was that it didn't ruin the roleplaying experience now did it?
Or did you, at some point, confuse Dread with playing Jenga only because the game had a Jenga-like tower? Im guessing you were more pre-occupied with... well, you know roleplaying! Am I right?
Because this is what the naysayers tend to use as a "point". They claim that the latest edition isn't an RPG at all but a boardgame because it incorporates boardgame-LIKE accessories, and for some mysterious reasons they will forget that it is a roleplaying game...