A question for the naysayers

By Varnias Tybalt, in Warhammer Fantasy Roleplay

You're wrong: halflings are great.

Ever since 1st edition, I've loved halflings.

Here's a little treat for you all to remind you of the glory days of halflings from back in the day.

I present to you: A Halfling eating sausage.

halfling.jpg

partido_risa.gif

OH the GLORY DAYS! OH HOW I SHALL MISS YOU!!!!

Varnias Tybalt said:

Cat that Walked by Himself said:

If you pointed out to them that if you systematically took off layers of latter novels and codices you could reach a version of game that while remaining substantially grimdark could be much more amicable to role-playing experience instead of the war-gaming one. These ‘fans’ often went ballistic after that and started arguing minutiae of the latter editions of 40k setting trying to prove to me that role-playing concentration camp manager conducting planet-wide extermination of Eldars (enter Xenos of your own choosing and I am not making this up) is either fun (honest ones) or exploration of humanities dark nature (goth ones). BS, it is not fun for me (or any sane grown-up) and it is not exploration but puerile endorsement. NOTE: I am not saying that you are puerile or insane.

Can't say I agree with you. The hysteric and genocidal nature of the Imperium of Man is partly what's so appealing about it. It's so blatantly politically incorrect by todays standards and way of thinking. It almost bring back that same nostalgic feel that an old swedish RPG called "Kult" brought about. It actually instigated a wave of moral panic in this little country of ours where the "PC-ites" of the time proclaimed that playing such violent and depraved games might drive people insane, and it actually made several chains of stores to refuse selling RPG's at all for the forseeable future.

Back then, playing roleplaying games wasn't considered nerdy or excentric, but people actually believed you were worshipping satan and spent your free time plotting murdering your parents or something like that. It was great! demonio.gif

And the improved Imperium of Man (by improved I mean post "Rogue Trader 40K") has that same kind of bad, evil flavour to it. But instead of an occult, dark god worshipping flavour it has this genocidal, bigotry flavour instead. Instead of bringing your thoughts towards demons and serial killers, it brings the thoughts towards fascist despots like Hitler and some of the more radical Roman Emperors. It's GrimDark with a genocidal flavour. And it taste good!

And no, me thinking that does not make me puerile nor insane. (you are most correct in not calling me either)

Because this is a fictious setting. It's make-believe, meaning that real people aren't getting hurt by it. It's the same thing as when you butcher hundreds of digital people in your standard violent FPS-shooter (like Postal 2, gotta love Postal 2! gran_risa.gif ). It's not something stable and sane people would like to do for real, but in a fictious world you do it anyway, just for the heck of it. And that's good (whether your eight years old or an adult), better to give expressions to such dark thoughts and fantasies in an enviroment where no one can get hurt by it, rather than blowing of that kind of steam in the real world.

Oh and by the way: Altdorf Hitler wouldn't stay at any local markets for any pesky halflings to find. He would be a genocidal necromancer (sort of like the notorious Heinrich Kemmler), hell bent on transforming the entire world to a land of the dead. He would have his vassals build concentration camps for the individuals committing the crime of living and execute them in their millions, only to raise them as undead soldiers in his war of extermination. demonio.gif

Item 1:

I have played, GMed and own all Kult products that have been published in English. Black Madonna is the book that makes me deeply regret not knowing Swedish.

For me, Kult was and is basically Gnostic Dark Fantasy in which player is already/always the victim. Even if s/he is committing atrocities (Which are, BTW, not necessary for playing the game - You could also go down the Right hand path and do the Buddha - Check out Legions of Darkness) s/he is still very much victim of the setting that basically deals with men’s alienation from both the nature and the culture.

So, basically when we played Kult we did not do it to annoy our parents but to explore these subjects. We did not do it by pretending that we are Nazis but basically by pretending that we are Jews in the Konzentrationslager wanting to escape. You could be a kapo but still you are an inmate.

I hope you’ll agree that is somewhat different than playing Space Nazis Exterminate Another Planet.

Item 2:

I don’t think that you are puerile or insane (I don’t know you that well) BUT I do think that indulging in excessive and pointless violence in games and childish fascination with it is both puerile and stupid. I am not Tipper Gore. I do not mind excessive violence on moral grounds but on aesthetic and political ones. That particular ‘style’ reminds me of early post-Watchmen and post-DKR comics that featured excessive violence in order to hide lack of any real story or narrative development.

BTW, only FPS that I like is Call of Duty. You are killing Nazis so it is OK in my book. It teaches you a positive lesson.

Item 3:

If Dark Heresy is played straight out of the box and by closely following GW’s post-Rogue Trader development guidelines of the 40k universe, it plays like particularly unfunny session of The Paranoia. Even in Nazi Germany there was more subtlety than that.

Of course YMMV and since it is not likely that we will ever play together (you being on the extreme north of the continent in Norsca and me being on the far south of the continent in Border Princes) I think that this disagreement is a cordial one.

Item 4:

You are wrong. Altdorf Hitler is small time agitator and failed painter rousing rabble after blood bowl events against Halflings. He is opposed by Mootfia and local community. He is secretly being supported by Skavens who hope that by getting rid of those pesky Halflings they will be able to start their own warp-tainted pie business. Downfall of mankind starts with the pie! Of course, Simon Wiesenthal, that old witch hunter is hot on his trail. So it is Skavens and Agitators and Rabble vs Witch Hunter and Ratcatchers and Mootfia in no holds barred free for all.

At least both of us got an idea for a adventure out of this debate ;)

Necrozius said:

You're wrong: halflings are great.

Ever since 1st edition, I've loved halflings.

Here's a little treat for you all to remind you of the glory days of halflings from back in the day.

I present to you: A Halfling eating sausage.

halfling.jpg

partido_risa.gif

OH the GLORY DAYS! OH HOW I SHALL MISS YOU!!!!

You obviously haven't played Fear the Worst? Beacuse, if you did you would know that there is no innocent sausage in the Old World.

Cat that Walked by Himself said:

Item 1:

I have played, GMed and own all Kult products that have been published in English. Black Madonna is the book that makes me deeply regret not knowing Swedish.

For me, Kult was and is basically Gnostic Dark Fantasy in which player is already/always the victim. Even if s/he is committing atrocities (Which are, BTW, not necessary for playing the game - You could also go down the Right hand path and do the Buddha - Check out Legions of Darkness) s/he is still very much victim of the setting that basically deals with men’s alienation from both the nature and the culture.

So, basically when we played Kult we did not do it to annoy our parents but to explore these subjects. We did not do it by pretending that we are Nazis but basically by pretending that we are Jews in the Konzentrationslager wanting to escape. You could be a kapo but still you are an inmate.

I hope you’ll agree that is somewhat different than playing Space Nazis Exterminate Another Planet.

Oh yes, it's very different and im not trying to sell them off as similar.

I just commented on the gravy that comes with the games, and that during their respective times they can/could be seen as blatantly politically incorrect. And you know im drawn to that incorrectness. Political correctness only serve to make people stupid anyway.

Now me saying that might give people the impression that im a covert closet neo-nazi who hates gay people and something like that. But the reality is far from it. I have many times given a lot of outspoken racists, neo-nazis, bigots and other form of general idiots some of the meanest and most intellectual smackdowns in debates.

It's just that, sadly, the PC-ites have fallen down into the same category of idiocy (especially in my country). Political correctness have served to make people just as bigoted and intolerant to other opinions like racism and homophobia tend to do. It has even went so far that the academic world has started to indulge in anti-inellectual behavior and studies, all according to the playing tunes of political correctness.

Im a man of science and truth. I don't do politics, I just speak out against them just like I speak out against other forms of idiocy. And the reason for me liking the "Space Nazis Exterminate Another Planet" setting is because I believe that the first signs of political correctness comes when you start to apply it even in fantasy settings and make-believe scenarios. By then, you really should let yourself go a little and stop being so frakking serious about everything. Sadly I have seen this occuring on some swedish RPG-forums as well, where the full flaming so called "intellectual" PC-ites, want to transform medival fantasy worlds into more "gender neutral" settings, because they don't like how women are treated in those kinds of settings.

That would be like barging into a session of Dark Heresy and start complaining about the Imperium of Man's fascist and genocidal views of the universe at large, and start whining about how such view led to the holocaust and all manner of horrible things in the real world.

For heaven's (or hell's) sake, RELAX a little! It's not real, it's make-believe! And if it can provide an interesting story I'd gladly include all sorts of hateful, genocidal, fascist, homophobic and misogynistic aspects to the game. (in fact, I think I know a game that has all these things, and it is one of the best RPG's ever gran_risa.gif )

Political correctness shouldn't govern cultural expressions (like movies, music, RPG's etc.). Politics are important for the real world, and should be kept there instead of trying to force it's way into the fantasy world as well. Because the more that happens, the closer we get to having an Orwellian Thought Police.

Cat that Walked by Himself said:

Item 2:

I don’t think that you are puerile or insane (I don’t know you that well) BUT I do think that indulging in excessive and pointless violence in games and childish fascination with it is both puerile and stupid. I am not Tipper Gore. I do not mind excessive violence on moral grounds but on aesthetic and political ones. That particular ‘style’ reminds me of early post-Watchmen and post-DKR comics that featured excessive violence in order to hide lack of any real story or narrative development.

BTW, only FPS that I like is Call of Duty. You are killing Nazis so it is OK in my book. It teaches you a positive lesson.

For me the only priority is aesthetics. As I said above, politics should stay out of the fantasy worlds I like to frequent. They are not VIP members in my club, if you catch my drift?

As for Watchmen, you're completely right. It is simply beyond comparison with most other comics out there. Perhaps that's why I don't really take much interest in many of the super-hero comics by Marvel, and DC and whatever these companies are called. However I do confess that im intrigued by the idea and concept of The Punisher, and due to my disregard and antipathy towards political correctness I guess you can see why. gran_risa.gif

However our taste in video-games do seem to differ, and while your reason for liking Call of Duty is as valid as any, I don't really like when games are trying to teach me anything. Im an adult, and we have had plenty of history lessons in school, so we know how bad the nazis were and why we should do our best to stay away from such methods and way of thinking in the real world. I don't need my entertainment to shove the same lessons down my throat as well.

For instance, that's why I really disliked the re-make of the man from mars (called the Day the earth stood still with Keanu Reeves). The entire movie just felt like a giant moral cookie being crammed down my throat about how I should recycle more often and don't leave lights on at home. And naturally when you try to cram too much food (of any kind) down your throat, the gag reflex tend to set in.

Cat that Walked by Himself said:

Item 3:

If Dark Heresy is played straight out of the box and by closely following GW’s post-Rogue Trader development guidelines of the 40k universe, it plays like particularly unfunny session of The Paranoia. Even in Nazi Germany there was more subtlety than that.

Of course YMMV and since it is not likely that we will ever play together (you being on the extreme north of the continent in Norsca and me being on the far south of the continent in Border Princes) I think that this disagreement is a cordial one.

Hehe, well I consider myself to be a native denzien of the Chaos wastes rather than Norsca. demonio.gif

But about the subtelty, I guess this is also a reason that makes Dark Heresy interesting from a roleplaying perspective. The fact that the genocidal creed of the Imperium of Man is so grossly unsubtle, but when the PC's (player characters now, not PC-ites gui%C3%B1o.gif ) get involved with generally more pragmatic Inquisition, they are forced to come to the realisation that the Imperium of Man's most high regarded officials aren't always the notorious alien-hater fascists like most people would believe. (Although there certainly are plenty of those as well, but they are normally not held in the highest regard within the Inquisition).

In any case, disagreement is good. You know as long as we don't break out tanks and atomic bombs to further our own points regarding the topics we're disagreeing about (a mistake that some of the world leaders have been known to make).

Cat that Walked by Himself said:

Item 4:

You are wrong. Altdorf Hitler is small time agitator and failed painter rousing rabble after blood bowl events against Halflings. He is opposed by Mootfia and local community. He is secretly being supported by Skavens who hope that by getting rid of those pesky Halflings they will be able to start their own warp-tainted pie business. Downfall of mankind starts with the pie! Of course, Simon Wiesenthal, that old witch hunter is hot on his trail. So it is Skavens and Agitators and Rabble vs Witch Hunter and Ratcatchers and Mootfia in no holds barred free for all.

At least both of us got an idea for a adventure out of this debate ;)

Indeed. Debating can be like... halfling baked pie (pun intended lengua.gif ) in that regard.

ChaosChild said:


Told him that. It just means he has no interest in the game until that supplement comes out at the very earliest.
Personally I think it's a sign of the direction the game/background is going in and it's one of the things I don't like from what we've been told so far. Halflings being relegated to "secondary race" status isn't good.

Necrozius said:
Elves and halflings are used mostly as comic relief. We hate those guys.
Varnias Tybalt said:
"pink fluffy elves with skin that tastes like sugar"


Varnias Tybalt said:

ChaosChild said:


Halflings being relegated to "secondary race" status isn't good.


How so? It's not that you can ever take a halfling seriously anyway. And it's not because they are short and pathetic, it's because their entire culture and described ways of thinking is utterly ridiculous and game world atmosphere killing.


Leogun_91 said:

mind if I steal that one to the roleplay I´m working on? (Yes I am serious...my roleplay is a parodised fantasy roleplay)

Uhm, sure go ahead... But what are you going to call them? "Gingerbread elves"? gran_risa.gif

Varnias Tybalt said:

Leogun_91 said:

mind if I steal that one to the roleplay I´m working on? (Yes I am serious...my roleplay is a parodised fantasy roleplay)

Uhm, sure go ahead... But what are you going to call them? "Gingerbread elves"? gran_risa.gif

the bit that peev's most people off is jay's promise to deliver more wfrp2 releases when the pdf's came out.

WFRP v3 is like converting it to d20, i was attracted to wfrp for the system.. if FFG listend to the public they wanted more soucre books and a revised existing bookes.. would have gladley bought ne main book wiht all the new carrerers adenums etc

Im sure more of the community would have liked input into the next version or revision

WfrpV3 is more suited to xbox 360 to pen and paper... oh thants right no pen and paper; just crap loads of dice tokens and cards.. Wfrp the gathering :D

VonMoose said:

WfrpV3 is more suited to xbox 360 to pen and paper... oh thants right no pen and paper; just crap loads of dice tokens and cards.. Wfrp the gathering :D

Even allowing for hyperbole, that just strikes me as ridiculous. If you can have an pen and paper RPG with dice and character sheets, adding a few tokens and cards isn't going to suddenly strangle your imagination. Just because there are cards and funny looking dice on the table, there's nothing stopping you from roleplaying.

Ye Ancient One said:

Even allowing for hyperbole, that just strikes me as ridiculous. If you can have an pen and paper RPG with dice and character sheets, adding a few tokens and cards isn't going to suddenly strangle your imagination. Just because there are cards and funny looking dice on the table, there's nothing stopping you from roleplaying.

What this person said.

PLUS: d20s, d10s and all the other dice look funny enough, admit it guys.

Seriously: show a d20 or d4 to a co-worker or peer who doesn't play our geeky games and watch their reaction.

Necrozius said:

Ye Ancient One said:

Even allowing for hyperbole, that just strikes me as ridiculous. If you can have an pen and paper RPG with dice and character sheets, adding a few tokens and cards isn't going to suddenly strangle your imagination. Just because there are cards and funny looking dice on the table, there's nothing stopping you from roleplaying.

What this person said.

PLUS: d20s, d10s and all the other dice look funny enough, admit it guys.

Seriously: show a d20 or d4 to a co-worker or peer who doesn't play our geeky games and watch their reaction.

Couldn't have said it better myself. (that goes for the both of you).

Necrozius said:

Ye Ancient One said:

Even allowing for hyperbole, that just strikes me as ridiculous. If you can have an pen and paper RPG with dice and character sheets, adding a few tokens and cards isn't going to suddenly strangle your imagination. Just because there are cards and funny looking dice on the table, there's nothing stopping you from roleplaying.

What this person said.

PLUS: d20s, d10s and all the other dice look funny enough, admit it guys.

Seriously: show a d20 or d4 to a co-worker or peer who doesn't play our geeky games and watch their reaction.

Well... it surely doesn't get better by showing them the tacky dice with nonsense pictures on them...


The argument that people shouldn't be upset about the new edition and its plethora of board game elements with the reason that its still a role playing game and that this is just tools to form the story falls rather flat...


The main hole in this reasoning is that we don't NEED 30 shiny picture dice, ten gazillion cards, Arkham horror pawns and a new edition to tell the story.


Aye, I surely prefer the "character sheet game" instead of the "100$ big box with Pokemon toys"


I can honestly say that I haven't seen anything in the amount of information that we received that makes me think this edition will be ANY form of improvement.


If they made a Descent type board game in Warhammer setting I would praise Nurgle and buy it in an instant.
If they made a Axis and Allies type board game in Warhammer setting I would praise Nurgle and buy it in an instant.
If they made a Runebound type board game in Warhammer setting I would praise Nurgle and buy it in an instant.

But when they kill off my favorite role playing game and replaces it with Descent without board it just pisses me off.


and oh... The Black Madonna is a kick arse adventure. =)

Gnutten said:


The main hole in this reasoning is that we don't NEED 30 shiny picture dice, ten gazillion cards, Arkham horror pawns and a new edition to tell the story.

If I reasoned like that then FFG would lose a devoted customer. I don't NEED rulebooks or supplements for Dark Heresy or Rogue Trader. Emperor knows I already have enough backstory information in my head alone to create intriguing adventures in a 40K setting, and the best roleplaying system ever created can be found in the swedish produced RPG called "Noir". (seriously, that rulesystem could take any other RPG system over the knee and spank it silly).

So by your reasoning, im set with everything I need already to do interesting stories in a 40K setting... But you know what? That line of thought also kill innovation. Why bother trying to do things differently when you can just stick to what you've always used?

I mean, why do you use a vaccum cleaner for cleaning, when you could just as well use a broom? The broom has always been a foolproof method of cleaning a room hasn't it?

But if you prefer to be anti-innovation, then that's your prerogative. Im not gonna force you...

Cat that Walked by Himself said:

You obviously haven't played Fear the Worst? Beacuse, if you did you would know that there is no innocent sausage in the Old World.

Yes, but as was said by the halfling PC when I ran Fear the Worst during the WFRP2 playtest, "It's not cannibalism if I'm not the same species as the meat."

Gnutten said:

The argument that people shouldn't be upset about the new edition and its plethora of board game elements with the reason that its still a role playing game and that this is just tools to form the story falls rather flat...

The main hole in this reasoning is that we don't NEED 30 shiny picture dice, ten gazillion cards, Arkham horror pawns and a new edition to tell the story.

Aye, I surely prefer the "character sheet game" instead of the "100$ big box with Pokemon toys"

If all these counters, cards and "Arkham Horror Pawns" make this roleplaying game more of an actual GAME rather than a cerebral exercise in SERIOUS BUSINESS, then Huzzah! My friends will actually want to play!

Sorry that this version won't work for you. Luckily, FFG isn't going to go all "Fahrenheit 451" and burn all of your 2e books, so you'll definitely be able to indulge in your roleplaying experience the way you want to.

Or if you're too bitter, there are hundreds of other roleplaying games out there- some that hardly use ANY dice at all. Of any kind.

Necrozius said:

Or if you're too bitter, there are hundreds of other roleplaying games out there- some that hardly use ANY dice at all. Of any kind.

Yeah. I remember this one game, it was in a horror setting and it didn't use dice at all. It used this sort of gimmicky jenga tower instead, and every time you tried to "push your skills/luck" in getting something done, you hade to pull a block from "the tower". If at any time "the tower" should fall, you fail in the worst possible manner, often leading to death, permanent insanity or something like that. However you could opt to fail during certain situations in order to prevent your faliure of being so harsh.

Also, from what you've might have guessed, this game didn't use nearly as many "skillrolls" as conventional RPG's. Most of the time the GM and the players just made up what they were doing and decided whether they succeed or fail depending on what type of character they were playing.

And there you have it. An RPG with no dice what so ever, only a jenga tower. Can't remember what the game was called though. But still, it was an innovative idea...

To me a RPG should be playable with a book, some easily found dice, and a pencil or pen. The addition of accessories is fine as long as they aren't required.

FFG seems to of focused on creating marketing scam to force players to have to purchase their dice instead of using dice all role-players already have. They also expect you to spend $100 to allow 4 players to play and spend more money on toolkits to add more players. They’ve taken 100s of careers down to 50 and spread out the rest into future supplements so you have to buy them to get all the careers. They aren’t interested in giving you a quality product; they’re interested in creating a system that requires you to spend hundreds of dollars to get the same content that you could have gotten in one book. The 1st edition main rule book is a great example of a quality product packed with everything you needed to play. 2nd edition split out stuff into a Bestiary and an Armory book which I didn’t like, but that is nothing compared to what FFG is doing. They’re taking advantage of the fans by trying to change the system into a cash cow.

The real question isn’t whether the 3rd edition is better or worst, fun or not, a RPG or board game. The real question, as the consumer, is whether we’re willing to allow them to take advantage of us by supporting this sort of a marketing scam. Supporting it only helps set precedence for these types of scams.

Varnias Tybalt said:

And there you have it. An RPG with no dice what so ever, only a jenga tower. Can't remember what the game was called though. But still, it was an innovative idea...

The game is Dread . I played it with the designer at Gencon a couple years ago and had a blast.

Necrozius said:

Sorry that this version won't work for you. Luckily, FFG isn't going to go all "Fahrenheit 451" and burn all of your 2e books, so you'll definitely be able to indulge in your roleplaying experience the way you want to.

Or if you're too bitter, there are hundreds of other roleplaying games out there- some that hardly use ANY dice at all. Of any kind.

Well sure, I've got V1 and V2 stuff to play many years to come.


But when Hogshead died and the official support of the game vanished I was sad...


this is actually worse...

Herr Arnulfe said:

The game is Dread . I played it with the designer at Gencon a couple years ago and had a blast.

That's it! "Dread", I did recall the name being pretty short and conscise.

But tell me, did this gimmicky approach for a random chance element completely stifle your creativity and roleplaying? happy.gif

Varnias Tybalt said:

But tell me, did this gimmicky approach for a random chance element completely stifle your creativity and roleplaying? happy.gif

It worked great for Dread's style of one-shot atmospheric horror, but I wouldn't want to play WFRP with Jenga. In particular, after the tower had fallen and been re-deployed, you had at least 5-6 "pulls" that were basically guaranteed successes. So the tension would build gradually after each PC death. Not quite as random and unpredictable as WFRP should be (just my opinion).

Varnias Tybalt said:

I mean, why do you use a vaccum cleaner for cleaning, when you could just as well use a broom? The broom has always been a foolproof method of cleaning a room hasn't it?

But if you prefer to be anti-innovation, then that's your prerogative. Im not gonna force you...


Well the problem in this case isn't that FFG want me to replace a broom with a vacuum cleaner...


They want me to replace my working vacuum cleaner with a broom with a flashy "vacuum cleaner" sticker.


And to make a "cut and paste" maneuver to copy the action cards from D&D 4:ed, mix in some cards and tokens from Descent and finally put an RPG label on it is not my idea of innovation...

Gnutten said:


Well the problem in this case isn't that FFG want me to replace a broom with a vacuum cleaner...


They want me to replace my working vacuum cleaner with a broom with a flashy "vacuum cleaner" sticker.


And to make a "cut and paste" maneuver to copy the action cards from D&D 4:ed, mix in some cards and tokens from Descent and finally put an RPG label on it is not my idea of innovation...

You do realize that all you're doing right now is forming your entire opinion from the first glance of this game right?

How can you really know anything about the innovation involved? Do you have some hidden insight into how these gimmicky tokens, dice and cards will interact with the rules at all?

You think that this product LOOKS like cards from DnD 4th ed,. You think that the tokens LOOKS like the one from Descent.

By that reasoning, I could say that I think that this new cellphone LOOKS like an electric shaver, therefore it must be an electric shaver that the electric shaver company just tries to pass off as a cellular phone...

Varnias Tybalt said:

You do realize that all you're doing right now is forming your entire opinion from the first glance of this game right?

And youre not?????!!!!

Varnias Tybalt said:

I gotta ask you gloomy naysayers out there:

Don't you realize that an RPG is about roleplaying?

So what if the administrative tools for the roleplaying game are new/different/unconventional (like dice, character sheets, pencils, papers, cards, Gm screens, whatever). The game is still about roleplaying, and from the information released I can't say that i've seen anything that hints towards it being anything else than an RPG.

Or should I just assume that you whining people don't really play RPG's at all when you play WFRP, but rather play a "character sheet game", and that's why you are so pissed of at the third edition for not having conventional roleplaying tools?

And please, refrain from questioning my knowledge of Warhammer in general because I have been familiar with both Warhammer and 40K for years. The thing is that Warhammer Fantasy as an RPG never appealed to me very much so I've never felt inclined to get it (Dark Heresy being a total different matter).

But BECAUSE of this 3rd edition being played in such an unconventional manner I might actually buy it! I'm used to the conventional way of administrating an RPG (with dice, pen, paper and rulebooks), and sure it works and im happy with it. But there's nothing saying that it can't be improved, it's just that very few companies have actually tried to do it.

But still, it's an RPG. And an RPG isn't about character sheets, building stats, dungeon crawling or getting loot (regardless of what experiences you might have of MMO's or the worst kind of dungeon crawling from DnD). It's about roleplaying, and most of that occurs inside our heads, not on a piece of paper.

Or have you people simply forgotten that fact?

This is a poor analysis. If what you say here is taken at face value, then there is no reason to prefer any one RPG system or mechanic over another, because none of that matters because it's all about roleplaying. Sheer nonsense. Even though you are roleplaying and most of that occurs in the imagination, the mechanics can and do have a substantive impact on the game.