Is it time to give the x-wing its own title card?

By The_Brown_Bomber, in X-Wing

  • So im not seeing many of this wave one ship played much anymore. imho the power creep from expansions has hurt this ship. First it was the B-Wing's improved dogfighting with barrel roll, short K-Turns and advanced sensor/FCS enhancements, then came the improved affordability of the Z-95's . BBBBZ anyone?
  • The rebel transport expansion added some interesting support for the beloved X-Wing in terms of new astromechs and some nifty pilots but the popularity of these has dropped considerably.
  • Yes, Luke and occasionally Wedge still get played but when is the last time you saw either pilot finish top at a tournament?

If you could give the X-Wing its own title card, what would it do?

Could it be possible to fix the 'broken' inconsistency of proton torpedo's and give the X-Wing a boost in power or affordability?

I kind of like the idea of letting an X-Wing fire torpedo's without having to spend its target lock immediately, letting you use it to reroll attack dice in the same turn it is used. Just like Assault Homing Missiles. This enhancement on its own would likely not be enough of a fix for the ship.

What else could give the X-Wing a boost and get more people playing them again?

https://community.fantasyflightgames.com/index.php?/topic/137787-the-noble-x-wing-doesnt-need-help/

Jumping to this thread... see you there :)

Edited by The_Brown_Bomber

You weren't here a week and half ago were you?

You weren't here a week and half ago were you?

um, no. what did i miss. link me to an earlier thread if you can. cheers.

I kind of like the idea of letting an X-Wing fire torpedo's without having to spend its target lock immediately, letting you use it to reroll attack dice in the same turn it is used. Just like Assault Missiles. This enhancement on its own would likely not be enough of a fix for the ship.

I think you meant homing missiles.

I would love to see a title for the x-wing. I'm inclined to feel that a 'fix' for the x-wing should make it either slightly more durable or slightly more manoeuverable. I'm confident something will be done for the x-wing in the not too distant future...

Ordnance also needs a fix. Trying to 'kill 2 birds with 1 stone' by including them both only makes ordnance worthwhile on the x-wing, which in a way, doesn't make a lot of sense, since all ships that can take missiles/torpedoes should have better ordnance options, not just the x-wing.

This is a topic that comes up a lot.

Also, yes, yes it is time. Would honestly be happy with a reduction in Astromech costs for them, something like -2 or -3 to the cost of the droid. Would help them a little bit, while feeling proper and not just making the ship more powerful.

I kind of like the idea of letting an X-Wing fire torpedo's without having to spend its target lock immediately, letting you use it to reroll attack dice in the same turn it is used. Just like Assault Missiles. This enhancement on its own would likely not be enough of a fix for the ship.

I think you meant homing missiles.

I would love to see a title for the x-wing. I'm inclined to feel that a 'fix' for the x-wing should make it either slightly more durable or slightly more manoeuverable. I'm confident something will be done for the x-wing in the not too distant future...

Ordnance also needs a fix. Trying to 'kill 2 birds with 1 stone' by including them both only makes ordnance worthwhile on the x-wing, which in a way, doesn't make a lot of sense, since all ships that can take missiles/torpedoes should have better ordnance options, not just the x-wing.

yep, i did mean Homing Missiles [edit made].

well, there are a lot of things in this game that don't make sense... the missile slot on the A-Wing has been nerfed for the refit slot... Y-Wings now have a title that improves their firepower via a free turret attack (yay! more firepower for the Y-Wing!)... Dash's ship got a 360 turret attack (so now there are more than Falcons and Decimators with 360 killing power). You get the idea. Not every ship that carries torps has to benefit from the title.

If you don't mess with ordnance there are loads of possible fixes. Just wanted to see what people would do.

I'd save the ordnance upgrade for a Bomber Aces pack that has a TIE Bomber (Imperial), Y-Wing (Scum), and B-Wing (Rebel). Maybe something like the following (put 6 in the pack):

Enhanced Guidance Package. Missile or Torpedo. When you make an attack with a Secondary Weapon that requires you to discard it, you may assign yourself either a Target Lock or a Focus Token. 0 points.

As for the X-Wing, I'd be inclined to do something like this:

Rogue Squadron. Title. X-Wing Only. 2 points. Your action bar gains the Barrel Roll action, and your upgrade bar gains 1 Elite Upgrade icon. You cannot equip 2 of the same Elite Upgrade cards. You cannot equip this card if your pilot skill value is "4" or lower.

Rogue Squadron Title

2 SP

Once per turn, a ship with Rogue Squadron Title may re-roll one green die for each other friendly ship with the Rogue Squadron title in play.

Wraith Squadron Title

1 SP

At the beginning of the combat phase, you may target lock a ship that is also target locked by another friendly ship with the Wraith Squadron Title. You may only have one target lock at a time.

This would satisfy my need for more squad based tactics as well. Plus, imagine the headache Biggs would be with that ish going on.

Edited by WarTurtle

The obvious title is "Rogue Squadron" - I wouldn't want it to be Elite Pilot Talent based, because the interactions between two elite pilot talents is something unique to the A-wing, just like two modifications is unique to the Interceptor.

The closest thing the X-wing has is Astromech-plus-Talent, but the E-wing has that too, plus systems on top.

You could make the xwing 'title' a cheap or free 'reverse expose' that didnt cost an action.

Like once per round you could sacrifice a point of firepower for an extra evade die

Sort of reflecting energy management.

It would mean when you are 'in the stchtuk' you can 'evade' but it means you're not going to be doing much damage as you've transfered all your energy to your engines.

*perhaps* the option could be to add a temporary extra evade die *or* a boost action

The xwing is supposed to be the 'workhorse' of the rebellion and in service long after better ships come out because it so flexible and versatile.

A 'reverse expose' type ability would give it temporary flexibility. For a short period of time if could be that little bit faster or harder to hit but suffers by transferring power from its weapons.

I fully support anything that gets more X-wings back in this game.

What about a Title/Mod that let you spend Focus' to add an <evade> to your roll? So you're slightly more durable, as you get the benefit of choosing whatever's the most evasive. Also helps out poor Garven Dreis, who's probably beneath Klivian generic Rookie in terms of ever being used.

Yeah its the lack of evade that seems to hamper them to me.

I mean i get 'conceptually' ties were supposed to be more nimble but they get barrel roll & evade plus good AG.

The xwing gets more hit points and target lock

Its almost feels a 'feature down' when you look at 'built in' stuff. Sure you can add mechs but the integral ship without upgrades could do with one more action on its bar. Or at least a title that adds it in some way.

Im not sure 'lore' wise what fits best

Barrel role, boost or evade as they do all of those in the films at times

I say keep boost for the smaller nimble ships.

I don't have the answer but FFG seem very creative with their 'fixes'. I'm sure we will all be pleasantly surprised in the near future. My guess would be an EPVII X-Wing expansion to coincide with the movie's release. Said expansion will include the fix.

You weren't here a week and half ago were you?

I think if we don't see this at least one a week someone will be disappointed. The X-Wing buff followed by the E-Wing buff followed by the Defender buff; followed by...

I'll throw this out there again just because...

I'd make the title T-65 A2. It would reduce the cost of modifications by 2-3 points. Then I'd add in a new modification that adds a barrel roll action to the bar for 2-3 points. So it would work the same as Engine Upgrade.

This would let you give the X-Wing either increased mobility via boost or barrel roll, increased shields or hull, or even increased defense.

I'll throw this out there again just because...

I'd make the title T-65 A2. It would reduce the cost of modifications by 2-3 points. Then I'd add in a new modification that adds a barrel roll action to the bar for 2-3 points. So it would work the same as Engine Upgrade.

This would let you give the X-Wing either increased mobility via boost or barrel roll, increased shields or hull, or even increased defense.

That is probably the best idea I've heard yet. The x-wing is supposed to be decent at everything and that lets you bump it up just a little in a single direction that you choose. Even without the barrel roll card, the title is pretty awesome.

I can think of a couple different titles to give an X-Wing although what specific abilities and costs to assign can be an issue:

Rogue Squadron

XJ model

Stealth X model (granted this can already be done by simply giving an X-Wing a Stealth Device)

I'll throw this out there again just because...

I'd make the title T-65 A2. It would reduce the cost of modifications by 2-3 points. Then I'd add in a new modification that adds a barrel roll action to the bar for 2-3 points. So it would work the same as Engine Upgrade.

This would let you give the X-Wing either increased mobility via boost or barrel roll, increased shields or hull, or even increased defense.

That is probably the best idea I've heard yet. The x-wing is supposed to be decent at everything and that lets you bump it up just a little in a single direction that you choose. Even without the barrel roll card, the title is pretty awesome.

have to agree as were bound to see the rouges and wraiths as elite generics at some point

I'll throw this out there again just because...

I'd make the title T-65 A2. It would reduce the cost of modifications by 2-3 points. Then I'd add in a new modification that adds a barrel roll action to the bar for 2-3 points. So it would work the same as Engine Upgrade.

This would let you give the X-Wing either increased mobility via boost or barrel roll, increased shields or hull, or even increased defense.

That is probably the best idea I've heard yet. The x-wing is supposed to be decent at everything and that lets you bump it up just a little in a single direction that you choose. Even without the barrel roll card, the title is pretty awesome.

I agree. It's an elegant solution, isn't used on any other ship, and buffs the X-wing in multiple ways so as to allow you lots of options. Of course, it is an auto-include upgrade that we'd need multiple copies of, which poses the only problem to implementing it.

I also hope to get something that rewards synergistic playing. I still can't believe we've not had a defensive Howlrunner for the rebels, make that a Rogue Leader card or something FFG!

I'll throw this out there again just because...

I'd make the title T-65 A2. It would reduce the cost of modifications by 2-3 points. Then I'd add in a new modification that adds a barrel roll action to the bar for 2-3 points. So it would work the same as Engine Upgrade.

This would let you give the X-Wing either increased mobility via boost or barrel roll, increased shields or hull, or even increased defense.

That is probably the best idea I've heard yet. The x-wing is supposed to be decent at everything and that lets you bump it up just a little in a single direction that you choose. Even without the barrel roll card, the title is pretty awesome.

I agree. It's an elegant solution, isn't used on any other ship, and buffs the X-wing in multiple ways so as to allow you lots of options. Of course, it is an auto-include upgrade that we'd need multiple copies of, which poses the only problem to implementing it.

I also hope to get something that rewards synergistic playing. I still can't believe we've not had a defensive Howlrunner for the rebels, make that a Rogue Leader card or something FFG!

In fairness, any fix would have to be an auto-include anyway, by virtue of it's nature as a fix.

I think I already posted this elsewhere, but:

WORKHORSE FIGHTER

(X Wing Title)

If your Pilot Skill is 2 or lower and there is another friendly ship with Pilot Skill 2 or lower within Range 1-2 at the beginning of the Activation Phase, you may gain a Focus token if you do not already have one.

Cost: 0

I would like this sort of thing because of it's minimal impact outside of the rookies, which are the real issue, it's flexible without relying on existing modifications or adding new ones to the game and it's just not as boring as a flat discount.

the card munition failsafe should have been 0 point instead of 1 point as modification for the ship an auto include that helps ordenances boom there u go i fixed the ordenance problem all are crying about.

(where i see no problems at all but heeeey its me just me i guess).

yeah i can do still do it

Going by wookieepediea the X-wing laser cannons had 4 settings;
The X-wing's laser cannons had various settings

  • Single fire, where each cannon fired individually;
  • Dual fire, where two cannons in opposite positions paired up and the pairs fired alternately;
  • Quad fire, where all four cannons (one at each foil-tip) fired together, converging on the target; or
  • Stutter fire, where many underpowered beams were fired in rapid succession

Assuming that the first 2 are included in the;base; stats I would give them access to 2 modification cards;
1) Quad fire at range 1 you may roll an extra attack dice, and
2) Stutter fire at range 3 the target does not get an extra defense dice.
Both would be a 1-2 point upgrade card

My thoughts for a;Rogue Squadron title card would be "Your ship gains either;1 extra;modification or 1 Elite Pilot Upgrade. You cannot equip 2 of the same cards. You cannot equip this card if your pilot skill is 4 or less;

Edited by Mosquito