I'm trying to sort out details on my list and I have gone back and forth on a lot of options. The problem is, once I've settled on a build that I like, I realize that it's 52 points of awesome loaded onto a Merc. I am personally running it as Scum with Z-95 support, so lone wolf is off the table. I've also found that Engine Upgrade has generally done more to get me into bad situations even faster when trying to get an angle on a shot, and that I'd often rather have the evade over a boost when running away. Running a Firespray without EU goes against common thought, I get that, but I will be running it like that for a bit to gauge it myself.
So that opens up the modification slot.
The issue is, primarily, with 2 agility and 10hp, the Firespray is a really big fighter and really can't take a barrage of hits like other large ships. And it's not just swarm damage, but a well flown arc dodger flying around hiding in the Firesprays side-blind spots and doing damage each turn can wear it down really quick as well, and even with EU, it doesn't have a lot of great ways to get out of that specific situation alone. So what can be done when every point matters?