Like many players, I rarely field ordnance, particularly torpedoes. They cost a lot of points that are easily wasted if you roll poorly on your attack, and there’s no way to mitigate poor dice rolling. I’d rathter spend those points on upgrades that grant me benefits throughout the game, rather than on an unreliable, overpriced one-shot ability.
Sadly, the impopularity of ordnance means two of my favorite models hardly get used: the Y-Wing and TIE Bomber. Both are designed to carry multiple ordnance weapons, but I’ve never seen anyone spend 8-10 extra points on one (pretty underwhelming) ships for more of these (pretty underwhelming) weapons. The extra ordnance icons on their upgrade bars are wasted.
That’s why I came up with the following 2 pts Torpedo Upgrade card:
“Double Payload: When attacking with a secondary weapon that instructs you to discard it to perform the attack, you may discard this card instead.”
It’s better than a Munitions Failsafe because you can use your torpedoes twice even if you hit the first time. Essentially, it gives you a second torpedo at a massive discount, but only for ships that can carry multiple torpedoes. Of course it doesn’t fix any of the ordnance issues for other ships, but then it neither requires any changes to the game rules nor a massive (and unlikely) overhaul of all the ordnance weapons point costs.
I do believe such a card will lead to an increase in both the use of torpedoes and of Y-Wings and TIE Bombers, in exactly their intended roles: as dedicated and efficient ordnance carriers.
And I would suggest introducing this card in a long overdue “Rebel Veterans” box that includes a variant Y-wing and introduces Tiree and other Y-Wing pilots with elite talent uprades
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(PS note that in the current wording, a TIE Bomber could use this upgrade on missiles as well. Not sure if that’s needed, but the text could be changed to apply to Torpedoes only).

