According to Wookieepedia, an Imperial I-class Star Destroyer costs 150 million credits. Done.
But seriously, let's try to backwards engineer the cost of the newly revealed ISD I-class based on the partial stats that have been spoiled. Here it is for reference:
Imperial I-class Star Destroyer
Hull: 11
Shields: 4/3/3/2
Command: 3
Squadron: 4 (in the most recent photo; formerly 5)
Engineering: ? (presumably between 4 and 6; probably at the lower end of that scale)
Tokens: Redirect/Redirect/Evade/Brace/Contain (probably only 4 of those 5 on the ISD I)
Weapons: 3R+2U+3B / 2R+2B / 2R+2B / 1R+2U
Anti-Fighter: 1U+1B
Speed: ? (probably 2; would not be surprised if its chart was identical to Victory)
Upgrades: ? (presumably Officer/Weapon Team/Support Team/Off. Refit/Def. Refit/Turbolaser/Ion)
Cost: ??
Here are the changes relative to the VSD I-class
Hull: +3 (38% more)
Shields: +1/same/same/+1 (20% more)
Command: same
Squadron: +1 (33% more)
Engineering: ?
Tokens: probably +1 (33% more)
Weapons: +2U / +1B / +1B / -1R+2U (36% more raw dice, but lower value ones)
Anti-Fighter: +1B (50% more raw dice; not sure if blue or black is better in this situation)
Speed: same-ish?
Upgrades: ?
Overall, the ISD I-class is about 33% better across the board than the VSD I-class. If that were all that mattered, we would have an increased price of 33% for a grand total of 97 points. However, there are other factors to consider.
- The ISD should have a "putting all your eggs in one basket" discount. In particular, you are concentrating even more of the value of your fleet into one (albeit large) firing arc. If your opponent stays out of that front arc at medium or close range, you are wasting much of the point-cost of your ISD (unless that arc is exactly where your opponent wants to go).
- The ISD I-class is equal to the VSD I-class at long range in all arcs (except for the rear, where the VSD is actually better!). Against a kiting/hit-and-run fleet, the VSD is marginally better than its more expensive sister.
- The VSD gets more "bang for the buck" from commands and tokens with a flat bonus (Squadron token, Concentrate Fire command or token).
- The ISD is probably fairly likely to survive for 6 turns, even against highly focused fire. If it does explode, you have probably lost, but it is less likely to explode. This could be especially valuable with certain objectives.
- As a large ship, the ISD covers more territory, which is both an advantage and disadvantage. There are also various miscellaneous advantages (e.g. +3 hull from Motti) and disadvantages (e.g. cannot use for Hyperspace Assault objective).
- The ISD is a superior anti-fighter craft with more dice and a bigger base for bigger arcs. It will be less dependent on support craft to keep itself clear of fighters.
Mostly, these pros and cons cancel each other out. So, in conclusion, I would not be at all surprised if a naked ISD I-class weighed in at a mere 95-100 points (maybe 105 if you really are bullish about it). This is much lower than many people have been predicting, but it does mean that a double ISD list (or even something like ISD-ISD-VSD or ISD-ISD-Gladiator or ISD-ISD-Raider-Raider) would be completely viable at 400 points. I would speculate that the ISD II-class will be a much more balanced ship with a lot more long range (red) firepower, and its cost would be proportional (maybe 120 points).
Those are my preliminary conclusions. Feel free to propose an alternate reading of the data.
Edited by chemnitz