Temujin ** x4
Armor of the Forsaken One 3/5 Unique x4
Crown of the Forgotten Secret 2/5+1H Unique x4
Ostreinsburg Castle - Twilight 3/5+3M Terrain x4
Dragon's Flame 5/3+1M 5M4 Ranged-Combo (Mid Weapon, High Attack) x4
Grappling Knee Strike 4/3 3M4 Kick-Combo (Weapon) x4
Sweeping Tail Strike 3/3+2M 2H3 Punch-Combo (Weapon) x4
Shredding Vibrato 4/3+2H 4M6 Weapon x4
Communing with the Ancients 3/5 x4
Determined to be the Best 2/4+2H x4
From the Horse, Endurance 3/5 x4
The Forgotten Technique 3/5 x4
Trained Far and Wide 3/4+4H x4
So like the topic heads, this is my new attempt at Air using Temujin and his crazy non-commiting abilities and his slyly unstoppable F since Tag Along won't be around to hinder anymore... so I nabbed a playset of all cards that looked good to fool around with and that had the checks and check balance to have a flow with.
The play is very similar, but your thoughts are what I want to hear so then I can correct my brief mistakes and try getting a good heading for what to aim with... one thing I was trying to look at was either Life Gain and Defense so any help there is ... well helpful.
~knewbz