Good: The Overshadowed Symbol of UFS

By HolyDragonCloud, in UFS General Discussion

So as I was sitting here in my room looking over some cards at this odd hour, a slew of great cards with the Good symbol on them started to pass me by. And I realized a lot of these cards had the lovely 4 point shuriken on them.

This article, if it isn't obvious by now, shall be dedicated to the Good symbol.

To be blunt, it is definitely the most overlooked symbol in UFS. Why? Well, a lot of it's stuff has better symbols on it (Order and Chaos being the most common). But to be honest, I think the Good symbol can hold it's own with the big boys. I'll break it down for you all bit by bit. Any and all cards mentioned in this article shall be Block 3 only-So if you're wondering which version of a certain character i speak of and i havent specified, just look to their block 3 version.

Character lineup:

Good actually has a VERY good character lineup. Frogese being the best choice imo, with other greats such as JT, Felicia, Gill (on stats alone), Gen, ***Kyo***, Lilith, all the Morrigans, Domination Ryu (who can seriously fill his hand up thanks to the jank that is White Magic), Yi Shan, and Talim. There are probably more, bur if i had to rate them, I'd put Frogese at no. 1, Ryu at no 2., and Gen at no. 3. JT as we all know should utilize all three symbols when built-or ekse he would be number 1.

Attack Lineup:

Good has access to Feline Spike and Spinning Beat, as well as Ichi no Tachi. I think I just easily outlined the attack lineup for a solid Good deck, no? Some other great attacks include: the awesome techy Big Cyclone, Charlie's Fierce Punch, Darkness Blade, etc.

Asset Lineup:

Yet again, another strong point. Simply because of the access to Assassination Arts. Probably one of the best Assets ever printed. A copy or two of this card is all you need to make a deck go round. White Gi is another great card, and can do lovely things for you when you combine it with Frogese and N Type human (You have no hand I get 4 cards in mine if i've filled my hand up too. YAY!). Kings Games is also another strong Asset, as well as A Cat's Relfexes. Mysterious Stance is an AMAZING Asset in a Good deck-that R alone can save your life.

I'm not mentioning Family Heirloom, simply because A: It's incredibly overrated. B: It's best purpose is in a Fire deck, not a Good deck which has plenty of momentum gen outside of it. Before you all jump on me for the action side, note this: Good already has access to Red Lotus, and with the shrinking amount of cards that Red Lotus needs to concern itself with, Yeah, there is all the order stuff-but if you're being overwhelemed with Order commital, you're probably going to lose anyway, so moot point is moot. Olcadan's loses just a little more worth. I don't think Heirloom has a place in any Air or Good deck.

Foundation Lineup:

Good's foundation lineup does a lot-Damge Redux in Amy's and Holding Ground, Commital protection in Red Lotus, CC Hax negation in Destiny (which will be an amazing card come Block 3-Order/Chaos decks will fear it's might), Momentum gen in the monster that is White Magic, among the freest of abilities out there with no drawback in sight, and N-Type Human, Commital of it's own in Alluring Beauty, Pumps via Darkhunter of the Night and Fight or Flight, or as I call it, Awesome or More Awesome, Stupidity in Hwang's, Card Draw in Antisocial (plus that action side on Antisocial is another underrated amazing ability), and much much more. Sometimes you can get lost in what you are trying to do with the foundation lineup with Good. Mix and match.

Action Lineup:

This is where Good lacks. Outside of Tag Along, there's not much worth playing as of right now. This is where Good gets it's most Grief imo.

Conclusion:

Good has a lot to offer. You just need to be brave and bold enough to not play that Order or Chaos symbol on Frogese, or the Order symbol on Gen or Gill to get it done. I fully expect the Good symbol to be a surprise threat out there...I wouldn't mind doing that myself, to be honest. ^_^

Comment away-It's 4 in the morning and I need sleep! =P

Good is interesting, I must admit, but I was playing someone else. ::Raphael:: . The reason being, Ryu's Shin Shoryuken, another attack that wasn't mentioned. Combined with the crazy momentum generation from White Magic and White Gi (well, I'm not too much of a fan of giving my opponent momentum, after failing at Frogase), you can bring out a seriously high damage RSS, and then Raphael E to make the "reverse Deceptive Look", and provided you're not facing a Superior Witch or Strife's Patronage, call the game there.

Raph also works well with other damage pumps, such as Savage Fighter and Fight or Flight, and basic high damage attacks such as Big Cyclone. All you have to do is work around the anti-speed cards, and you'll be fine.

cool me a bit of a noob but what does red lotus do

c pyrotecnic a said:

cool me a bit of a noob but what does red lotus do

If your opponent remotely affects your staging area, commit it to cancel that ability.

Red Lotus can commit itself to cancel and effect that would commit or destroy cards in your staging area. Pretty useful little card there.

Good is going to be pretty nice in B3 I think. Shadow Blade is another attack you didn't mention, but usually finds it's way into any deck with those symbols. Stun 2, Reversal, and selective foundation destruction in one nice little package. Overall, Good is solid and has answers to many of the dominant cards and strategies in B3.

Another nice attack for them is Flashing buckler. A reversal with stun and powerfull that can make it's self unblockable. And that stun is stun 3 to commit a nce bit of a staging area. Only difficulty 5. Granted it is only a 2 mid for 3 damage but that can be offset with the powerful 1 to add a bit more.

No mention of US Air Base? I hear saying NO to Defender loop, Hanzo kick, and Rejection looping is some good these days....

Good-symbol OHK strategies aren't the best, because Good has no answer to speak of for Rejection. That's Good's weakness IMHO -- it's got a ton of cool abilities, but it has no hard answer Rejection, and it can have trouble against Mentoring (Heirloom is important so Red Lotus won't get overwhelmed. You can win the Order matchup -- you just have to drop Feline Spikes or whatever on an accelerated schedule, and use stuff like Antisocial to keep up the building race (I miss Cursed Blood) so you won't get completely tapped down.Order isn't the be-all and end-all of UFS... not yet. >=D

One of my favorite tricks of late is using Antisocial's action side to drop off-symbol foundations, including Yoga Mastery in a legacy Order deck >_>. Plopping down Chester's in a good-main deck would give you some much-needed control bite.

More fun cards: Bringing the Master to his Knees and Shadow Blade (the 5/2 4H5 attack, not the 7/1) should not be overlooked. BtM can only be Kung Fu'd or hacked and basically lets you automatically win a control war or stall another turn from your opponent's Defender loop; Shadow Blade is the single best pure disruption attack ever printed and has Reversal to boot, as well as very solid numbers (Fight or Flight'd Shadow Blades win games). Reunited is [sadly] just about the best attack recursion we have right now, and Good has a pretty nice arsenal of reversals. And Mentally Unstable. A choir of angels sings when that card hits the board.

Good's always been hobbled by some crucial missing aspect... ironic considering, you know, what the resource is called

i have played good a few times.(know rememberingwhat red lotus does.) the thing i have found is that it use to have lots of answers to problems but not much to create problems bar attacks. However i can see that changing in block 3

i am looking fowerd to playing it and i am not worried about rejection as every deck plays seals.

I think with the recent power drain All , Death and Evil took Good has a shot of winning some events . Not only that but its gets to carry over a lot of the top card into the new season for block 3 like . Red lotus , Amys assistance, Spirtual Center , White Gi , Free will , Tag along , Kings Games, Feline spike , Shadow blade , Ichi No tachi , anti social .

I think with the recent power drain All , Death and Evil took Good has a shot of winning some events . Not only that but its gets to carry over a lot of the top card into the new season for block 3 like . Red lotus , Amys assistance, Spirtual Center , White Gi , Free will , Tag along , Kings Games, Feline spike , Shadow blade , Ichi No tachi , anti social .

Thanks for filling in the things i've forgotten guys.

On the subject of Shadow blade, as great as it is, i don't think it will ever find space in the same deck as Feline Spike. I tried it with Darkness Blade, and the numerous bad checks just hurt you.

Honestly, Darkness Blade off Good is... eww. If you were to run a 1CC, you'd be better off with Spike in almost any situation.

What's a good formula for FroggyLady off Ryu's ShinSho? Only I'd run Spikes, but I don't have any. ^^;

N Type human along with her Form is all you really need.

Homme Chapeau said:

Honestly, Darkness Blade off Good is... eww. If you were to run a 1CC, you'd be better off with Spike in almost any situation.

Darkness Blade + Fight or Flight does 4 less damage than Spike without costing any momentum

which is what i was doing with the Nako deck that i splashed the FoF into, Tag.

It's just having the 2s and the 1s in your deck dont work out-you have to go with one or the other. Kinda snags me on building Seong Mina lockdown, since I know iSpin and spiral arrow are auto includes-and those are both already 2 checks.

another thing you forgot.

Actions:

besides Tag Along? Bringing the Master to his Knees, Collecting Data (okay, I like it), Family Heirloom is useful to get rid of pesky Assasination Arts if you're going for the RSS kill, Inhuman Senses (seriously underrated card), No I in Team (or at least when I find a character worth breaking it with).

Not to mention Savage Fighter and Fight or Flight bring some major damage boosts to Good.

my main problem with the symbol, there are just way too many cards I want to put in my deck!

Like i said-don't get hung up on Heirloom. If you're Red Lotus's are being overwhelmed (and trust me, no one runs 4 copies of Olcadan's-i've yet to see a tournament calibur competitive deck run more than 3), it's not because you aren't destroying your opponent's Olcadan's-it's because they have so much committal out that Heirloom honestly won't make much of a difference. to be fair, Holding Ground somewhat solves the problem that Assassination Arts presents, much like Rejection does. Depends on what your attack lineup is, really.

Bringing the master had been mentioned before as a card I did forget. No I in team isn't anything great. Collecting Data is strictly a side board card-it should never be main decked because the point of the card is to take out the biggest problem card in your opponents deck, and no matter how predictable a deck may become, you probably need a game before you can determine what card in your opponent's deck is a problem.

Fortunately for savage fighter, it does indeed shine in a Good deck, as any good Good deck should be running Spike as it's primary kill condition-so that last copy will get the pump.

Opponent drops Program Malfunction, Defender, Lord of the Makai and Mentoring T1. If you have no more than 1 Red Lotus, is it more advantageous to have A) Family Heirloom or B) any other 5/4 action?

to be fair, Holding Ground somewhat solves the problem that Assassination Arts presents, much like Rejection does. Depends on what your attack lineup is, really.

On Mentoring -- yes, if they bust out so many commit effects that Lotus can't defend both the commits and Mentoring, then you're probably in a bit of trouble. But you're not always screwed, and when you allow your opponent to destroy your Red Lotuses [by committing it then Mentoring it away] they get a much more dominant position over your board. Especially in the order matchup, where every commit effect you negate is an advantage compared to letting it go through - Experienced Combatant only commits Lotus instead of 2, Malfunction/China Box doesn't lock something for another turn, Psycho Style trades several foundations for just 1.

So, N-type and her form along with ShinSho? Awesome. ^^

Tagrineth said:

Homme Chapeau said:

Honestly, Darkness Blade off Good is... eww. If you were to run a 1CC, you'd be better off with Spike in almost any situation.

Darkness Blade + Fight or Flight does 4 less damage than Spike without costing any momentum

It's also more easily dealt with.

i think the main problem with good is that it's best charecters are beter off other symbols.

Yeah Trane, except for the character that is in your Avatar, that's mostly the issue.

Waffle, what i meant by Holding Ground is that you can use it on your own attacks if they get Rejection'ed or AA'ed. Valid points on Heirloom and Lotus as well.